OpenGL:Position of objects Hellogl example
i start with OpenGL to draw some 3D objects.
im try to understand the Hellogl example:
its clear that with this line of code:
RectTorus body(geom, 0.20, 0.30, 0.1, divisions);
the width, heigh and depth is of the body object is set.
But where in the code is the position of the logo object is set in the scene?