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QMAKE_BUNDLE_DATA setup question
kloveridge last edited by
I have a bunch of resource files (ie, image files, data files) I want to include in my iOS bundle. I tried this and am getting errors:
@iosPackets.files = *.gly
iosPackets.path = ../../toon/assets/packets
iosTextures.files = *.tga
iosTextures.path = ../../toon/assets/textures
QMAKE_BUNDLE_DATA += iosPackets iosTextures@
The assets actually reside at this path...
I want to test a direct path to these assets first. Later I want to have a system variable that can tell my project where the assets live. But one step at a time. What am I doing wrong here?