A few design questions...
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Here's my soc.h file (with some unessential stuff removed):
@#ifndef SOC_H
#define SOC_H#include <QObject>
class Soc : public QObject
{
Q_OBJECT
Q_PROPERTY (int shaperOutI
READ getShaperOutI WRITE setShaperOutI NOTIFY shaperOutIChanged)public:
explicit Soc(QObject *parent = 0);
int getShaperOutI() const;
void setShaperOutI(int i);public slots:
void runOneCycle();signals:
void shaperOutIChanged ();private:
DemodShaperFilter filter; // one shaper filter for now
SystolicFilter sf;};
#endif // SOC_H
@--
Before I decide on which option to go, I'd like to get this cleaned up. I'm probably just going to go with 2 or 3, though.
Thanks.
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Update: I reread your post above, and discovered that I'd missed the part about no arguments to the notifier signal. That got me halfway home. The other problem was in my .qml file, specifically this line:
@ onShaperOutIChanged: {
@I had put a small "s" on shaper, since that's the precise (non)capitalization of the routine name, but it didn't like that. (The error message scrolled past too quickly for me to notice at first.) Replacing it with a capital "S" makes it work...but I don't understand why. If you could shed some light on this, that would be great.
Now that it's working, I'd like to start playing with the formatting of the display. Is this typically done in design mode, or just by editing the QML file? I'd like to change the size of the inner rectangle, the color(s) of the background, text placement, that kind of stuff. Probably through Design mode, right?
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You connect statement does not match the signature of your signal. The error message you posted implies that you used an int as an argument in the connect but your header file shows the signal has no arguments (as indeed it should not).
Change your connect statement that hooks up to the shaperOutIChanged() signal to have no mention of an int argument.
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[quote author="mzimmers" date="1302051296"]Update: I reread your post above, and discovered that I'd missed the part about no arguments to the notifier signal. That got me halfway home. The other problem was in my .qml file, specifically this line:
@ onShaperOutIChanged: {
@I had put a small "s" on shaper, since that's the precise (non)capitalization of the routine name, but it didn't like that. (The error message scrolled past too quickly for me to notice at first.) Replacing it with a capital "S" makes it work...but I don't understand why. If you could shed some light on this, that would be great.
[/quote]
That's how Quick works: it automatically creates a camelcase name for the signal.[quote]Now that it's working, I'd like to start playing with the formatting of the display. Is this typically done in design mode, or just by editing the QML file? I'd like to change the size of the inner rectangle, the color(s) of the background, text placement, that kind of stuff. Probably through Design mode, right?[/quote]
There is no established practice for that. QML is too new, and the designer is very new too. Do whatever feels right to you: modify your design in "code" (QML) or visually. -
OK, thanks, Andre. So, to try to sum this all up, it appears that in this thread, we've explored two ways to create and maintain UIs: using a widget, and using the PROPERTY macros.
Does the use of the latter method obviate the need for the former?
And, if I want to duplicate the QML method for displaying a second value, that means that I duplicate:
- the Q_PROPERTY macros
- the methods for setting/getting the member variable (and its string)
- the connect statement within the Soc constructor
Did I leave anything out?
Thanks.
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[quote author="mzimmers" date="1302193514"]OK, thanks, Andre. So, to try to sum this all up, it appears that in this thread, we've explored two ways to create and maintain UIs: using a widget, and using the PROPERTY macros.[/quote]
Those are not two different ways of creating UI's. Both are techniques very different techniques, and you can use them together.
[quote]
Does the use of the latter method obviate the need for the former?
[/quote]
No, not even if you compare QML with QWidgets. You can also use tem together. You can create widgets using QML, for example.[quote]And, if I want to duplicate the QML method for displaying a second value, that means that I duplicate:
- the Q_PROPERTY macros
- the methods for setting/getting the member variable (and its string)
- the connect statement within the Soc constructor
Did I leave anything out?
[/quote]
That depends a bit. Every value you want to bind to in QML, needs to be a QObject property. For those, you need Q_PROPERTY macro's, including the getters, setters and change signals (which you left out). If you need the connect statement, depends on what that property does exactly. Just make sure you emit the change signal if the value changes. -
I'm still trying to learn the terminology here. By "change signals," are you referring to the "emit" statements?
On a side note, I notice that, in order to display one member, I've needed to add three routines to my Soc class: a get, a set and a getString. If I wanted to display, say, a dozen variables at once, that could make for a rather large source file. Do you have any tips on organizing files for this kind of application?
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[quote author="mzimmers" date="1302197505"]I'm still trying to learn the terminology here. By "change signals," are you referring to the "emit" statements?[/quote]
I was not making myself clear. It should have been notify signals, not change signals. And you need to emit them, obviously.[quote]On a side note, I notice that, in order to display one member, I've needed to add three routines to my Soc class: a get, a set and a getString. If I wanted to display, say, a dozen variables at once, that could make for a rather large source file. Do you have any tips on organizing files for this kind of application?[/quote]
You don't always need a string version. If you need such a thing often, you can choose another method than adding a string property. Using javascript is one option, or create another simple conversino object, or... For every problem, there are multiple solutions.On the number of methods you need for properties: true, but they can almost all be one-liners, and from QtCreator 2.2 you can have Creator implement them for you :-)
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[quote]I was not making myself clear. It should have been notify signals, not change signals. And you need to emit them, obviously. [/quote]
I'm still not sure I know what you're referring to. Isn't the notify signal the one called from the set routine? And, as such, it's generated automatically (I don't write it), right? Or are you talking about something else?
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[quote author="mzimmers" date="1302199414"][quote]I was not making myself clear. It should have been notify signals, not change signals. And you need to emit them, obviously. [/quote]
I'm still not sure I know what you're referring to. Isn't the notify signal the one called from the set routine? And, as such, it's generated automatically (I don't write it), right? Or are you talking about something else?[/quote]
No, that automatic generation only goes for properties you define in QML, not for properties on QObjects. Those must have notify signals defined (and emitted, of course) for the properties you want to use from QML.
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Aargh...I'm sorry to be so dense, but I'm not connecting the dots here. This is what I know I've done to effect a QML display for a single member:
used the Q_PROPERTY macro in the .h file for the class
created a get and a set for this member
declared a (member-name)Changed signal for the class...but did NOT define it
put an emit in for this signal in a couple places in the code
Plus, of course, all the QML formatting.
So...what am I missing here?
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Oh, right...I guess that should go on the list, too. Thanks, Andre.
I think I'm done with this thread. I've got some new questions, but they're more appropriate for a new thread.
Once again, thanks to everyone who helped out an old dog trying to learn new tricks.
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Sorry for the delay in answering, I've been out of the office and in meetings a lot.
@mzimmers, wrt changing the QML document it is up to you how you do it. I tend to use the text editor rather than the design mode. I have not had a chance to play with the qml design mode recently so it has probably changed a great deal since I tsarted looking at qml.
If you find yourself reusing the same pattern over and over in a qml scene then you may want to read up on factoring out the commonality into a custom qml Component. This is akin to having a class in C++.
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Hey, Zap...if you're still getting alerts on this thread:
I'm trying to move the Qt logic we implemented in this thread from one class (Soc) to another (Filter).
I commented out most of the Qt code in the Soc class, but I'm getting a build error that a particular routine isn't declared in the scope of the SoC class. The problem is, it's coming from the moc_Soc.cpp file. Is this enough information for you to tell me what I might have missed?
Thanks.
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Here's the error message:
bq. moc_Soc.cpp: In member function 'virtual int Soc::qt_metacall(QMetaObject::Call, int, void**)':
moc_Soc.cpp:98: error: 'shaperOutIString' was not declared in this scope
moc_Soc.cpp:104: error: 'setShaperOutI' was not declared in this scopeHere's the code snippet from the moc_Soc file:
@#ifndef QT_NO_PROPERTIES
else if (_c == QMetaObject::ReadProperty) {
void *_v = _a[0];
switch (_id) {
case 0: reinterpret_cast< long>(_v) = getShaperOutI(); break;
case 1: reinterpret_cast< QString>(_v) = shaperOutIString(); break;
}
@(It's complaining about the case 1 line.)
Header files: I'm trying to keep this post brief, but here's the header for the filter class:
@class DemodShaperFilter : public QObject
{
Q_OBJECT
Q_PROPERTY (long shaperOutI
READ getShaperOutI WRITE setShaperOutI NOTIFY shaperOutIChanged)
Q_PROPERTY (QString shaperOutIString
READ shaperOutIString NOTIFY shaperOutIStringChanged)
private:
vector<Cell> cellArrayI;
vector<Cell> cellArrayQ;
long shaperOutI; // for Qt display purposes
public:
DemodShaperFilter(QObject *parent = 0,
long rv = 0); // constructor w/ reset param
DemodShaperFilter(QObject *parent = 0,
const DemodShaperFilter &dsf = 0); // copy constructor
~DemodShaperFilter(); // destructor
void cycle(long combGainI,
long *shaperCoeffI,
long combGainQ,
long *shaperCoeffQ,
bool clockEnable,
bool resetState);
// void testCycle();
void reset();
long getCoeffs(long *aI, long *aQ);
void display();
void setFilterClockEnable(bool n);
long getDemShpIOut();
long getDemShpQOut();
long getShaperOutI() ;
void setShaperOutI(long i);
QString shaperOutIString();public slots:
void testCycle();signals:
void shaperOutIChanged ();
void shaperOutIStringChanged ();
};@Let me know what else you might need. Thanks...
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It looks as if you still have the Q_PROPERTY() declaration in your soc.h file but that you have already removed all of the other related functionality - the setter, getter and notifier signal. Is that correct?
Make sure you rhave no Q_PROPERTY() stuff left in the soc.h file.
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Good eye. I removed them, and got rid of that error. Now, I'm getting:
@Undefined symbols:
"vtable for DemodShaperFilter", referenced from:
__ZTV17DemodShaperFilter$non_lazy_ptr in DemodShaperFilter.o
(maybe you meant: __ZTV17DemodShaperFilter$non_lazy_ptr)
"DemodShaperFilter::shaperOutIChanged()", referenced from:
DemodShaperFilter::setShaperOutI(long) in DemodShaperFilter.o
@This is because I didn't change my connect commands in the widget, isn't it? Now, I have to think about this...the filter object isn't visible to the widget.