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QOpenGLContext for OpenGL version 3.3

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  • Z Offline
    Z Offline
    Zajo
    wrote on last edited by
    #1

    I'm running OS X 10.9.4 and Qt 5.3.1. I need to create a QOpenGLContext that uses Open GL 3.3. My system reports 100% compatibility with OpenGL 3.3, however I am getting a context that supports 2.1 only. As well, calling versionFunctions<QOpenGLFunctions_3_3_Core>() returns 0.

    What is the correct modification to, say, the OpenGL Window Example (http://qt-project.org/doc/qt-5/qtgui-openglwindow-example.html) that makes it possible to use OpenGL 3.3? I've tried to set the desired version on the QSurfaceFormat, but I haven't been able to make it work on this system (on Windows, I get a context with OpenGL version that matches the highest supported by that system -- by default.)

    Thanks,
    Emil

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    • A Offline
      A Offline
      agocs
      wrote on last edited by
      #2

      Which profile? Asking for version 2.0, 2.1 or a compatibility profile of 3.2+ you will often get a context for a higher version (compat profile of course) since this is compatible with what you have requested.

      Core profile is a different story.
      Do
      format.setVersion(3, 3);
      format.setProfile(QSurfaceFormat::CoreProfile);
      to request a 3.3 core profile.

      Note that the example in question may not function in such a setup since it may not be prepared to handle core profiles (that do not support the old-style shaders, require VAOs, disallow client-side pointers, etc.)

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      • Z Offline
        Z Offline
        Zajo
        wrote on last edited by
        #3

        Thank you, I was missing the call to setProfile(QSurfaceFormat::CoreProfile).

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