[solved] adding Qt to existing program
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Is your project developed in qt-creator? Does it use qmake as the build system or something else (e.g. cmake)?
Yes, and yes.
Where does your updating data come from? Are you calculating it or getting it from a network connection etc?
For now, let's restrict this to data that is internally calculated.
Do you have a QObject sub-class that performs the data updates (from whatever source)? If so then all we need to do is to add a signal to this class that gets emitted whenever your variable changes. something like:
No, I don't have any QObjects defined. This is currently a vanilla C++ program. Should I modify my program to create and use a QObject?
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OK then let's modify last night's exampe to do something more along the lines of what you need.
We'll start by adding in a simple class that generates some data in response to a function call. Go to File->New file or project...->C++ class. Enter a name for the class of Generator and choose QObject as the base class.
Edit the files for this class to look like this:
generator.h
@
#ifndef GENERATOR_H
#define GENERATOR_H#include <QObject>
class Generator : public QObject
{
Q_OBJECT
public:
explicit Generator( QObject* parent = 0 );public slots:
void calculateNextValue();signals:
void dataChanged( double value );private:
int m_n;
};#endif // GENERATOR_H
@generator.cpp
@
#include "generator.h"Generator::Generator( QObject* parent ) :
QObject( parent ),
m_n( 0 )
{
}void Generator::calculateNextValue()
{
++m_n;
double value = m_n * m_n;
emit dataChanged( value );
}
@As you can see this is a very simple class. Each time a call to calculateNextValue() is made it simply increments a counter and calculates the square if it. This value is then broadcast to the world via the dataChanged() signal which is declared in the header file in the "signals:" section.
This is where you would integrate your existing calculation code.
Now to get this to play nicely with our GUI. Since we are only going to be displaying read-only data I have simply deleted the line edit from our Widget using the design mode. I have then changed the Widget header file to look like this:
@
#ifndef WIDGET_H
#define WIDGET_H#include <QWidget>
namespace Ui {
class Widget;
}class Generator;
class QTimer;
class Widget : public QWidget
{
Q_OBJECTpublic:
explicit Widget(QWidget *parent = 0);
~Widget();public slots:
void setValue( double value );private:
Ui::Widget ui;
QTimer m_timer;
Generator* m_generator;
};
@Here you can see I have replaced the old string-based function with a new slot called setValue() that accepts a double as an argument.
I have also declared as member variables, pointers to a QTimer and an object of our new Generator class.
The corresponding .cpp file now looks like this:
@
#include "widget.h"
#include "ui_widget.h"#include "generator.h"
#include <QTimer>
Widget::Widget( QWidget* parent ) :
QWidget( parent ),
ui( new Ui::Widget ),
m_timer( new QTimer( this ) ),
m_generator( new Generator( this ) )
{
ui->setupUi( this );// Use a couple of connections to do something useful. // This one causes new data to be calculated once a second (once the timer is started) connect( m_timer, SIGNAL( timeout() ), m_generator, SLOT( calculateNextValue() ) ); // This one causes the new data to update the GUI connect( m_generator, SIGNAL( dataChanged( double ) ), this, SLOT( setValue( double ) ) ); // Start the timer off to kick things into motion m_timer->start( 1000 );
}
Widget::~Widget()
{
delete ui;
}void Widget::setValue( double value )
{
QString s = QString( "The current value is %1" ).arg( value );
ui->label->setText( s );
}
@In the constructor we create a QTimer and a Generator object. Note that we pass through "this" to the constructors. This has the effect of making these object schildren of our Widget object which in turn means that we do not need to worry about deleting them explicitly since QObject (and hence our Widget) class automatically deletes its QObject-based children when it is destroyed.
Then in the constructor we use a couple of signal-slot connections to make our objects interact with each other.
First of all we want our Generator object to calculate a new value at regular intervals of 1s say. To do this we connect the "timeout()" signal of the QTimer object to the "calculateNextValue()" slot of the Generator object.
That gets our data calculated but it is not yet enough to make our GUI reflect it in the window. To do so we need a second signal. This time we connect the "dataChanged()" signal of the Generator object to the "setValue()" slot of the Widget class.
Finally in the constructor we start the timer off such that it emits signals at intervals of 1000ms (1s).
In the implementation of the Widget::setValue( double value ) function, we simply use QString::arg() to construct a suitable string for display and then tell the QLabel to show that string. Simple! ;-)
Now when you build and run the app you should see a label showing the sequence of square numbers being updated at a rate of 1 per second.
Does that help you get closer to what you wish to accomplish?
I recommend that you have a read up on signals/slots in the Qt docs and also have a look at the tutorials/examples/demos that ship with Qt.
Good luck!
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OK, I've made the changes you outline above, and I tried to build. I'm getting a curious error (probably not germane to this thread): "the build directory needs to be at the same level as the root directory." I did move the files, but I thought I kept the directory structures intact. Any idea what this is?
Once I get this built, I'll step through it and re-read your explanations above.
EDIT: don't sweat this; I just nuked the project files and re-generated them. I think it's OK now. Time to start watching this work.
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OK...I have a few questions. Hopefully, the answers to these will also be of use in preparing your introductory tutorial.
I notice we had a few choices when we selected widget for our base class. What is a good working definition of a widget (for Qt purposes), and why did we choose it for this example?
I don't really understand the syntax of widget.cpp, line 30. It appears you're making a new variable called s, but what does the first pair of parens contain? Is this some kind of compound function call?
what controls the position and format of the output in the GUI window?
if I wanted to add a pause button, how would I go about that? (this question is mostly out of curiosity, so don't spend a lot of time on it.)
can you explain the return a.exec(); in main.cpp? It seems like this is where the program spends all of its time, and I think I need to know more about this if I'm going to successfully decouple my main program from its auxiliary GUI.
Thanks!
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[quote author="mzimmers" date="1300743352"]# I notice we had a few choices when we selected widget for our base class. What is a good working definition of a widget (for Qt purposes), and why did we choose it for this example?
[/quote]A widget is just a collection of GUI elements, together with its internal logic (eg. the code that increases the value if you click on the up-arrow of a spin box widget). A widget can be displayed as a single toplevel window (like in the hello world examples) or can be embedded in other widgets to construct more complex user interfaces.
Dialoges, MainWindows and the like are more specialized widgets. A dialog, for example, is intended to be shown as its own top level window, but not to be embedded into another user interface. The same holds for main windows which contain a menu bar, a tool bar and other goodies by default.
To start with a widget in an example is just for simplicity :-)
[quote author="mzimmers" date="1300743352"]# I don't really understand the syntax of widget.cpp, line 30. It appears you're making a new variable called s, but what does the first pair of parens contain? Is this some kind of compound function call?
[/quote]You mean this on line 35:
@
QString s = QString( "The current value is %1" ).arg( value );
@<pre>QString( "The current value is %1" )</pre> is the constructor of a new QString object. It's the call for a value of the object (= allocation on the stack), in contrast to creating an object on the heap with new xxx. Subsequently you call method arg() on that newly created object. The resulting string is eventually assigned to variable s.
[quote author="mzimmers" date="1300743352"]# what controls the position and format of the output in the GUI window?
[/quote]The position of a new toplevel window is usually the center of the screen (or the centered over the parent window if, for example, a QDialog has a parent). The size is calculated by the layout and respects the size of the parts of the widget (sizeHint etc.)
[quote author="mzimmers" date="1300743352"]# if I wanted to add a pause button, how would I go about that? (this question is mostly out of curiosity, so don't spend a lot of time on it.)
[/quote]You would add the button in Qt Designer (or the designer component of Qt Creator). It depends on the actual layout of your existing UI if you just drop the button on the right place or if you have to break the layout and re-layout things afterwards. Just play around, you'll get a feeling for this very soon. It lasts longer to describe it textually :-)
[quote author="mzimmers" date="1300743352"]# can you explain the return a.exec(); in main.cpp? It seems like this is where the program spends all of its time, and I think I need to know more about this if I'm going to successfully decouple my main program from its auxiliary GUI.
Thanks![/quote]
Every Qt GUI application has a so called event loop. It is responsible to receive all the events from the user (mouse moves and clicks, keyboard and all this) and to activate the appropriate actions on the application's GUI elements. exec() is just the method that starts the event loop. It only returns, when the event loops is stopped, which usually only happens when your program terminates.
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[quote author="mzimmers" date="1300743352"]
I notice we had a few choices when we selected widget for our base class. What is a good working definition of a widget (for Qt purposes), and why did we choose it for this example?
[/quote]
QWidget is the base class of graphical elements of GUI applications. Technically you can also use other approaches but they are for later examples (QGraphicsView or QML if you want to read up on them).
I chose QWidget here for simplicity so as not to muddy the waters with other facilities provided by QDialog or QMainWindow. QWidget keeps it as simple as it gets.
[quote author="mzimmers" date="1300743352"]
I don't really understand the syntax of widget.cpp, line 30. It appears you're making a new variable called s, but what does the first pair of parens contain? Is this some kind of compound function call?
[/quote]
As you say it creates a variable called "s". This is assigned a value constructed on the right hand side of the "=" operator. The construction uses the QString::arg() function. This allows you to specify a template string with placeholders "%1, %2, etc) which are then substituded fo the values in the .arg() function. So this line just substitutes in your computed value.
[quote author="mzimmers" date="1300743352"]
what controls the position and format of the output in the GUI window?
[/quote]
The position of th elabel within the window is determined by the layout that we assigned ot the form in design mode. The position of the window is determined by the window manager since we did not explicitly specify a position.
The format of the string is determined by the way we constructed the variable "s" (see above).
[quote author="mzimmers" date="1300743352"]
if I wanted to add a pause button, how would I go about that? (this question is mostly out of curiosity, so don't spend a lot of time on it.)
[/quote]
As Volker said add a push button in design mode. Then make a connection from the QPushButton's "clicked()" signal to a slot in your Generator object that toggles the running of the timer.
[quote author="mzimmers" date="1300743352"]
can you explain the return a.exec(); in main.cpp? It seems like this is where the program spends all of its time, and I think I need to know more about this if I'm going to successfully decouple my main program from its auxiliary GUI.
[/quote]
Volkr has already explained this. This is where GUI programming differs from simple functional programming. In GUI's events are handled by the event loop which is encapsulated by the a.exec() call. No event loop would mean that nothing happens - including painting your GUI, generation of the timer events that drive your calculation etc.
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OK, I'm back. (Had to chase down some bugs for a couple of days.)
So, regarding this "event loop" -- it seems to be a member function of QWidget, right? I'm curious...what throttles it? I assume it doesn't just run open loop.
Also...what happens to my main()? In my main, besides initializing some variables, I have a loop that calls a function. Does this functionality become a function that is passed to the event loop by a connect()?
Let's say I just want to imbed my current program into a Qt application. For right now, I don't even need to create a GUI; I just want to get my program logic contained within the Qt constructs. Do I create a loop function, and use a connect() call to access it?
And...what's the best source of online documentation for this? The help stuff in Creator seems to have some dead links.
Thanks.
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It's always the same answer: It depends :-)
If it is a program without GUI components and if you do not use signal/slot connections within the existing code, it is very likely that you do not need an event loop.
It would be helpful if you could describe what you want to do by embedding the existing code into a Qt application environment.
Some reading about events and the event loop is in:
- "QCoreApplication Class Reference":http://doc.qt.nokia.com/4.7/qcoreapplication.html#exec
- "QEventLoop Class Reference":http://doc.qt.nokia.com/4.7/qeventloop.html
- "The Event System":http://doc.qt.nokia.com/4.7/eventsandfilters.html
Signals/slots need a running event loop to work reliably.
PS: If you stumble over dead links, please open a bug report, so that the Trolls can fix them for the next release.
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It would be helpful if you could describe what you want to do by embedding the existing code into a Qt application environment.
I thought it might be a good first step, to help me understand the control flow of a Qt application, and where application code is supposed to "live," without actually getting into the nuts and bolts of the GUI yet. The long term plan is definitely to have an event loop.
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[quote author="mzimmers" date="1301086103"]OK, I'm back. (Had to chase down some bugs for a couple of days.)
[/quote]I'm back too now. Been offline whilst decorating...
[quote author="mzimmers" date="1301086103"]
So, regarding this "event loop" -- it seems to be a member function of QWidget, right? I'm curious...what throttles it? I assume it doesn't just run open loop.
[/quote]exec() is a function of QCoreApplication (plus a few other classes QEventLoop, QDialog etc). The purpose of the event loop is to notice "events" (keypresses, mouse moves, window system damage events, network socket or file descriptor events) and translate these into events that can be handled within your Qt application. You normally do this by either overriding a virtual function such as QWidget::resizeEvent( QResizeEvent* e ) or by connecting to a convenient signal from a Qt class such as QIODevice::readyRead(). It depends upon what you are trying to do.
[quote author="mzimmers" date="1301086103"]
Also...what happens to my main()? In my main, besides initializing some variables, I have a loop that calls a function. Does this functionality become a function that is passed to the event loop by a connect()?
[/quote]Not normally. There are a few approaches you can take. If the work can easily be split into small packages then you can simply use a timer to do a little bit of work at a time. A similar approach is to not use a timer bu tinstead call QCoreApplication::processEvents() every so often in your loop. Both of these approaches allow control to return to the event loop so that your GUI does not appear to freeze. Remember, whilst the main thread is busy doing your calculations it is not available to paint the screen or handle any other types of events.
If you work is not easily broken up, or if you want to take advantage of multiple cores or processors then you should take a look at QThread or QtConcurrent. These allow you to move your heavy work to a separate thread (or threads) of execution, leaving the main thread free to update the GUI and handle other events in the event loop. Come back with more questions if you need help with this.
[quote author="mzimmers" date="1301086103"]
Let's say I just want to imbed my current program into a Qt application. For right now, I don't even need to create a GUI; I just want to get my program logic contained within the Qt constructs. Do I create a loop function, and use a connect() call to access it?
[/quote]Take a look at the above options and this "Qt Quarterly article":http://doc.qt.nokia.com/qq/qq27-responsive-guis.html.
[quote author="mzimmers" date="1301086103"]
And...what's the best source of online documentation for this? The help stuff in Creator seems to have some dead links.
[/quote]The "online documentation":http://doc.qt.nokia.com/latest/.
Good luck!
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exec() is a function of QCoreApplication (plus a few other classes QEventLoop, QDialog etc). The purpose of the event loop is to notice “events” (keypresses, mouse moves, window system damage events, network socket or file descriptor events) and translate these into events that can be handled within your Qt application. You normally do this by either overriding a virtual function such as QWidget::resizeEvent( QResizeEvent* e ) or by connecting to a convenient signal from a Qt class such as QIODevice::readyRead(). It depends upon what you are trying to do.
OK, my main program is pretty simple. It initializes a few variables, and then goes into a loop. The loop will probably be infinite in production mode, but each instance should complete in well under a second.
Let's say that I'd like to build a GUI for this that displays two values after each loop iteration. I'd probably put a minor delay in, just to prevent the GUI from updating so rapidly that it's hard to read. So...how do I go about this? Each variable needs its own widget, right? With most of the stuff that you have in widget.cpp above?
Thanks.
EDIT:
Also...I've been looking through the online docs, and don't find an entry for emit. I also don't find an entry for dataChanged() which looks right for how you're using it. I DID find an entry for emitDataChanged(). Is the code you used pre 4.7?
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[quote author="mzimmers" date="1301337361"]
OK, my main program is pretty simple. It initializes a few variables, and then goes into a loop. The loop will probably be infinite in production mode, but each instance should complete in well under a second.Let's say that I'd like to build a GUI for this that displays two values after each loop iteration. I'd probably put a minor delay in, just to prevent the GUI from updating so rapidly that it's hard to read. So...how do I go about this? Each variable needs its own widget, right? With most of the stuff that you have in widget.cpp above?
[/quote]As a first pass, I would try simply putting your existing code into the Generator class that we made earlier. In the calculateNextValue() function would be a good place. Refactor it so that this function only contains the body of your loop. We alreayd have this function being called in response to a timer.
You can build up in complexity from there using one of the techniques that I described earlier. From what you have described, putting your infinite loop into a worker thread could well be the best approach. Then you can just emit your calculated values in a signal after a certain amount of time has elapsed (you can use QTime::start() and QTime::elapsed() to measure this).
The way in which you display the results of your calculations is entirely up to you. If you just have a pair of doubles, then using a couple of QLabels would be a reasonable approach. If you had 1000 doubles then I would look at using something else, a QTableView for e.g.
If you would like some more help in getting any of this to work then feel free to come back with more questions and we'll do what we can to help you. It doesn't sound like it will be particularly complicated.
[quote author="mzimmers" date="1301337361"]
EDIT:Also...I've been looking through the online docs, and don't find an entry for emit. I also don't find an entry for dataChanged() which looks right for how you're using it. I DID find an entry for emitDataChanged(). Is the code you used pre 4.7?[/quote]
The "emit" keyword is just a macro that expands to nothing. It is just semantic sugar to make you think that a signal really is broadcast. In reality, the moc implements the body of the signal function for you.
As for our signal, dataChanged(), this is just a signal that we invented for our custom Widget class so you will not find anything about it in the Qt docs.