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Getting QOpenGLTexture object from QOpenGLFramebufferObject

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  • V Offline
    V Offline
    V02460
    wrote on last edited by
    #1

    Hello,

    I am using QOpenGLTexture through my project to encapsulate my OpenGL textures. When using QOpenGLFramebufferObject I can only mange to get a bare GLuint handle to a texture by texture() or takeTexture(). But having just this handle is of course not very object oriented or comfortable to work with.

    Is there any way how I can get back the texture of the framebuffer as an QOpenGLTexture object? Or is there a possibility to create a new QOpenGLTexture from the GLuint handle?

    Thank you for your answers in advance!

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