Performance rendering performance in QML SequentialAnimation
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Hi,
I developpe a large QML based application, displaied on 11 full HD screens. To do so we split into several inbstance of QMLApplicationviewer (QDeclarativeView)I notice the sequential animation are ressource consuming and lower the respons of touch interaction.
I suppose there are some timers or some loop computation for those animation. I was wondering how can I make them less "nice looking" but less time consuming (compute only 1 position among 2 or something like this)Where in Qt can I found this code ?
Here after is an example of the sequential animations we are using.
@ SequentialAnimation {
id: iPlotterAnimation
running: false
NumberAnimation { target: needle; property: "x"; to: __mtargetNeedleX; duration: 400 }
NumberAnimation { target: needle; property: "rotation"; to:__activechannel==1?360:(__activechannel-1)*60; duration: 300; }
NumberAnimation { target: needle; property: "y"; to: 102; duration: 100 }
NumberAnimation { target: needle; property: "y"; to: 93; duration: 100 }
}@ -
Hi,
I looked into it but I could not really figure out how the animations are managed.Maybe anohter strategy would be to aim ata lower level in QT.
Is there a way to set the maximum rendering frame rate? Which reduce the computation ressource?