SkyBox how to use QOpenGLTexture?
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I try
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skyTex = new QOpenGLTexture( QOpenGLTexture::TargetCubeMap );
skyTex->create();
skyTex->bind();QString fileName; fileName = "/Users/army/code/QT_OpenGL/OpenGLQT_Demos/assets/skybox/snow_posx.jpg"; QImage image_posx( fileName ); skyTex->setData( 0,0,QOpenGLTexture::CubeMapPositiveX,QOpenGLTexture::RGB,QOpenGLTexture::UInt8,image_posx.bits() ); fileName = "/Users/army/code/QT_OpenGL/OpenGLQT_Demos/assets/skybox/snow_negx.jpg"; QImage image_negx( fileName ); skyTex->setData( 0,0,QOpenGLTexture::CubeMapNegativeX,QOpenGLTexture::RGB,QOpenGLTexture::UInt8,image_negx.bits() ); fileName = "/Users/army/code/QT_OpenGL/OpenGLQT_Demos/assets/skybox/snow_posy.jpg"; QImage image_posy( fileName ); skyTex->setData( 0,0,QOpenGLTexture::CubeMapPositiveY,QOpenGLTexture::RGB,QOpenGLTexture::UInt8,image_posy.bits() ); fileName = "/Users/army/code/QT_OpenGL/OpenGLQT_Demos/assets/skybox/snow_negy.jpg"; QImage image_negy( fileName ); skyTex->setData( 0,0,QOpenGLTexture::CubeMapNegativeY,QOpenGLTexture::RGB,QOpenGLTexture::UInt8,image_negy.bits() ); fileName = "/Users/army/code/QT_OpenGL/OpenGLQT_Demos/assets/skybox/snow_posz.jpg"; QImage image_posz( fileName ); skyTex->setData( 0,0,QOpenGLTexture::CubeMapPositiveZ,QOpenGLTexture::RGB,QOpenGLTexture::UInt8,image_posz.bits() ); fileName = "/Users/army/code/QT_OpenGL/OpenGLQT_Demos/assets/skybox/snow_negz.jpg"; QImage image_negz( fileName ); skyTex->setData( 0,0,QOpenGLTexture::CubeMapNegativeZ,QOpenGLTexture::RGB,QOpenGLTexture::UInt8,image_negz.bits() );
// skyTex->create();
skyTex->setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::Repeat ); skyTex->setWrapMode(QOpenGLTexture::DirectionR, QOpenGLTexture::Repeat ); skyTex->setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::Repeat ); skyTex->setMinificationFilter( QOpenGLTexture::Linear ); skyTex->setMagnificationFilter( QOpenGLTexture::Linear );
// skyTex->setSize(512*512,1);
skyTex->setBorderColor( 1,0,0,1 );
@But to no avail, how do I start? Thank you
[edit: added missing coding tags @ SGaist]
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Does anyone know?