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Accessing Modern Open GL functions in Qt

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  • B Offline
    B Offline
    baordog
    wrote on last edited by
    #1

    http://stackoverflow.com/questions/23396717/accessing-modern-opengl-functions-from-qt-creator

    Basically, I am following and adapting the Hello GL es examples, and I want to switch them over to the modern pipeline functions available since OpenGL 3.0. I am using Open GL 3.0.

    When I am in the example projects, functions like this:

    glEnableVertexAttribArray(0);
    glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer);
    glVertexAttribPointer()

    Do not appear available in scope (i.e, they wont compile, do not come up in intelisense.)

    Are these simply wrapped by Qt, or do I need to include some other libraries to get the rest of open gl?

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    • B Offline
      B Offline
      baordog
      wrote on last edited by
      #2

      Found the QGLFunctions class, and that mostly helps.

      However I have to write:

      QGLFunctions::glEnableVertexAttribArray

      I will spin up a rendering pipeline with these, and see if they work.

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