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How to use a triangle mesh in vertexShader of ShaderEffect?

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  • M Offline
    M Offline
    Mike20120228
    wrote on last edited by
    #1

    In QML, the ShaderEffect has a property "mesh" which defines the vertexes processed by its vertexShader. I noticed some examples of setting this mesh to GridMesh, but could not find any examples or info of using a triangle mesh.

    Could anyone give me some recommendation/guidance or examples? Thank you in advance!

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    • M Offline
      M Offline
      Mike20120228
      wrote on last edited by
      #2

      More specifically, I need to warp an image using a pair of triangle meshes. The vertexes in these two triangle meshes have been paired (one to one correspondence). I would like just to set the vertex correspondence in the vertexShader code.

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