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GlDrawArray failes after e while
mauriziodiv last edited by
Hi to everyone,
I am developing an application that allows the user to write and test shaders. The application lets you import an obj. What happened, is that if I import a mesh the first time is ok, the second time is ok, and maybe the third time crash, i think it depends on the size of the mesh, it seems to me that it keeps storing data. I debugged the program and I found aout the the crash occurs at glDrawArray:
all variables and arrays are cleaned everytime, so I think it's something regarding the GPU.
Thank you in advance.