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QSGGeometry node children of a QSGNode root parent are not drawing in QQuickItem



  • I have a root QSGNode* that is returned from updatePaintNode. In that function, I use appendChildNode() to add several geometry nodes. The QSGNode itself has not geometry attached, only children, which have geometry and materials.

    I have previously got things to draw by returning a single QSGGeometryNode fine, but I have several different objects I want to draw in the same class and it is my understanding that the scenegraph will draw all children of the node you return.

    Using childCount() I confirm the children exist. I can log to console their vertex data. They should draw. But nothing happens.

    itemHasContents is set; is there something else that must be done to make children nodes render in the scene graph?


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