How can I find the D3D shader to ship with my application?
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bq. If ANGLE is used in your application, you should ship d3dcompiler_XX.dll along with the Qt libraries. The version string of the D3D shader compiler is pulled from the DirectX SDK header, so make sure to get the same version that ANGLE was built with (e.g. _43 or _46). This becomes especially important if you configure Qt with -angle-d3d11.
I'm using the Qt 5.2.1 MSV 2010 Angle and I can't find the D3D version I need.
Could you please help me? -
Hi,
It's in your Qt folder. The same place where you get Qt5Core.dll.