Qt Designproblem with QtableWidget
An the Moment, I programming a Little Mapeditor vor my 2D-RPG game.
All functions are successfoul implementated to my Mapeditor, but the disign
of the QtableWidget is for my opinion very bad.
I would, that the textures in each cell are full streched. But actually the textures aren't streched.
Here is a little picture, where i can show you this.
How can I change the settings in the QtableWidget, that all textures in each cell are streched?
Try setting the sizehint using "setSizeHint":http://qt-project.org/doc/qt-5.0/qtwidgets/qtablewidgetitem.html#setSizeHint to that of the cell size.
Okay I have set the cell size to 32x32, its the size of the textures.
I think, that I have taken a wrong way to load textures in a cell.
Actually I load the textures over the iconSet function, is this the right way, or exists a better methode to load images in a cell ?