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QGraphicsItem boundingRect coordinates

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  • E Offline
    E Offline
    e_uofu
    wrote on last edited by
    #1

    Hi there,

    I am implementing a QGraphicsItem and I'm having trouble understanding the coordinate systems. Particularly, I do not understand in what coordinates the boundingRect should be.

    MyItem draws a red rectangle across the middle of the screen (see below). I use QPaintDevice's logical coordinates to find the screen width. (This seems weird. Should the item be able to draw in its own coordinate system?). I store the logical coordinate's width in a member variable. This allows me to compute the bounding rect the same way I paint the rectangle. (This also seems weird. The boundingRect method should return a valid result before MyItem::paint gets executed. )

    If the bounding rect were correct I would be able to trigger mouse hover events of MyItem. I cannot do that, however.

    I'd appreciate any help or clarification on this. Thanks.

    The paint method draws a red rectangle.

    @
    void MyItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
    {
    // Device defines the coordinate system
    QPaintDevice *device = painter->device();
    m_width = (float) device->width();

    // Draw stuff
    painter->setBrush(Qt::red);
    painter->drawRect(-m_width/2, 0, m_width, 10);
    

    }
    @

    Here is my bounding rect

    @
    QRectF MyItem::boundingRect() const {
    return QRectF(-m_width/2, 0, m_width, 10);
    }
    @

    And here is how I setup the scene inside my mainwindow.

    @
    QGraphicsScene *scene = new QGraphicsScene();
    MyItem *item = new MyItem();
    scene->addItem(item);
    ui->graphicsView->setScene(scene);
    @

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