[SOLVED] Resize an Image after rotation to fill it's parent
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Dear all,
I have this situation:
@
Item {
width: parent.width
height: parent.height - toolbar.height
Image {
anchors.fill: parent
rotation: gameCtrl.rotation
fillMode: Image.PreserveAspectFit
}
}
@The image can be rotated by 90°-180°-270° degrees.
The code above fix the dimension of the image respect to dimension of the parent Item (that's rectangular) and does not resize the image when it's rotate to fill all the space available.How can I change the code above in order to get the Image resized every time its rotated in order to fill all the space in all possible angles ??
(I prefer a solution without Quick.Layouts … if exists)Thanks.
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Maybe you could use a state..
@Image
{
id: myImage
width: parent.width
height: parent.height
rotation : gameCtrl.rotation
fillMode: Image.PreserveAspectFit
states: State
{
when: myImage.rotation == 90 || myImage.rotation == 270
name: "whatever"
PropertyChanges
{
target: myImage
width: parent.height
height: parent.width
}
}@This should do the trick as well as the following :
@Image
{
id: myImage
width: ( myImage.rotation == 90 || myImage.rotation == 270 ) ? parent.height : parent.width
height: ( myImage.rotation == 90 || myImage.rotation == 270 ) ? parent.width : parent.height
rotation : gameCtrl.rotation
}@