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因为要用到Qt opengl 多线程,看到Qt 4.8 支持这一特性,无奈试了半天没有效果,最终导致不知何处下手,各位大虾有做过这方面的给个简单的例子。主线程完成纹理绘制,次线程进行纹理更新。
多线程这一部分其实来说用得少,一般来说渲染都只有一个线程。在Qt5.1中有一个多线程渲染的例子hellowindow,你可以运行看看。