Demo: Integrating OpenSceneGraph with Qt Quick



  • Screen shot

    osgQtQuick:screen

    Code fragment (QML)

    import QtQuick 2.1
    import QtQuick.Controls 1.0
    import osgQtQuick 1.0
    
    ...
    
    OSGNodeFile {
    	id: cessnaNode
    	source: "cessnafire.osg"
    }
    
    OSGViewport {
    	id: fullview
    	anchors.fill: parent
    	sceneData: cessnaNode
    	color: "transparent"
    	opacity: 0.999
    	mode: OSGViewport.Buffer
    }
    
    ...
    

    Download

    • Source code
      osgqtquick-d835c61.tar.gz

    • Or you can try to get the code via git:

      git clone git://podsvirov.pro/osg/osgqtquick.git

    Dependencies

    For this demo, I used:

    • Qt 5.1
    • OpenSceneGraph 3.2.0


  • Great demo!
    After some work I managed to run an exe build with vs2008. I just started working with Qt. I was wondering if it is possible to run it in qt creator -> designer as well. If so, could you please give some pointers on how to get it to work?

    Thanks!



  • I understand that you already have the binaries compiled for windows with vs2008:

    This demo uses two 3d-models dumptruck.osg and cessnafire.osg from OpenSceneGraph Data package (can be downloaded from "github":https://github.com/openscenegraph/osg-data). You should set the environment variable OSG_FILE_PATH to path_to/osg-data.
    Now you can run osgQtQuick.exe.



  • I do not like VisualStudio.
    Demo I wrote and build in Qt Creator with CMake project.
    I use MinGW 4.8 32bit in Windows 7.



  • Ah Thanks for you help Konstantin! I was not aware that you can use cmake with qt creator.

    Maybe you could help me with another thing I tried with your demo. I tried to load an .earth file from the osgEarth kit, but it doesn't work very well. I can see that is loads the earth file, but something seems to go wrong with the rendering to texture. All textures that are shown are replaced by the osgEarth terrain texture. Also the following errors are displayed:

    QSGRenderer: attribute 6 is enabled, this can lead to memory corruption and crashes.
    QSGRenderer: attribute 7 is enabled, this can lead to memory corruption and crashes.

    My initiall guess is that a latter opengl version (4.3) should be used, but how can you indicate which version is used in your example? Sean Harmers post give some indication, but, as I'm quite new to Qt, I can't seem to implement it: http://www.kdab.com/opengl-in-qt-5-1-part-1/

    What do you think? Could the opengl version cause this problem? If so, could you please give some pointers on how to make it work in your demo? Of course, any other thought are very well appreciated!

    Thanks again for your great demo and your help!



  • Hi,

    I found out how to set the opengl version, but unfortunatly it did not solve the problem. Maybe someone has other suggestions on what is going on?

    This is how I set the opengl version by the way. I did not know about the CombatibilityProfile that has to be set for QtQuick.

    QSurfaceFormat format;
    format.setDepthBufferSize( 24 );
    format.setMajorVersion( 4 );
    format.setMinorVersion( 3 );
    format.setSamples( 4 );
    format.setProfile( QSurfaceFormat::CompatibilityProfile );
    view.setFormat(format);



  • I am also interested osgEarth project.
    But I have not checked his work in the context of Qt Quick (Qt 5).
    I hope to attend to it in the future (but still do not know when exactly).
    I used osgEarth with widgets (osgQt) - try them for first.



  • Thanks for your reply Konstantin.

    With the help of the osgEarth guys I think I've figured it out.
    When I change the frame function as such it seems to work. Maybe you could review it and include it in the demo?

    Thanks again!

    void frame() {
        if (!compositeViewer.valid()) return;
    
        // Qt bug!?
        QOpenGLContext::currentContext()->functions()->glUseProgram(0);
    
        /* save current OpenGL state  */
        glPushAttrib(GL_TEXTURE_BIT|GL_LIGHTING_BIT|GL_SCISSOR_BIT|GL_STENCIL_BUFFER_BIT);
    
        //char* version = (char*)glGetString(GL_VERSION);
    
        compositeViewer->frame();
    
        // qpainter uses vertex attribs 3,4,5 so we need to explicitly disable them:
        QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(3); 
        QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(4); 
        QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(5); 
        QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(6); 
        QOpenGLContext::currentContext()->functions()->glDisableVertexAttribArray(7); 
    
        // qpainter requires depth testing to be off 
        glDisable(GL_DEPTH_TEST) ;
    
        // not sure if this is required; osg changes this when using textures so I reset it to default 
        glPixelStorei(GL_UNPACK_ALIGNMENT,4); 
    
        glPopAttrib();
    
    }


  • Hi,
    In QuickWindowViewer::Hidden::frame(), the call to QOpenGLContext::currentContext() is returning null for me. The osgviewer and Qt's QML examples work perfectly well, and my machine supports FBOs (OpenGL v3.0) - any ideas why a context couldn't be created?



  • I found the problem, the signal/slot connection to the failing method:

    @connect(window, SIGNAL(beforeRendering()), this, SLOT(frame()));@

    It should be specified as a Qt::DirectConnection as noted in the "QQuickWindow docs":http://qt-project.org/doc/qt-5.0/qtquick/qquickwindow.html#exposure-and-visibility - "Warning: As signals related to rendering might be emitted from the rendering thread, connections should be made using Qt::DirectConnection."



  • Hi Konstantin,

    I recently got some more time to look into your project again. As I stated before I like the way you integrate osg and qt/qml.

    I tried to extent the functionality by adding some osg pickers to allow identifying the name and type of a node underneath the mouse. This seems to work initially, but unfortunatly it doesn't after a resize of the window.

    Do you have any idea why this occurs? My guess is that something does not get the new window size after a resize, but which object? Hopefully you could give me another pointer to try and get this fixed.

    Thank you very much!

    Rooi



  • Hi,

    I managed to get the picker to work by doing the following:

    Add the following lines to updateViewport()
    QSize size(quickItem->boundingRect().size().toSize());
    if(view->getCamera()->getGraphicsContext())
    view->getCamera()->getGraphicsContext()->resized( 0, 0, size.width(), size.height() );

    Thanks.



  • Is someone can send me the demo ? I can't download it...



  • I am sorry, but the link to the archive is not working.
    You can try to get the code via git:
    @
    git clone git://podsvirov.pro/osg/osgqtquick.git
    @



  • Good news: a link to a screenshot and the source code in the archive is working again!



  • Hi Konstantin,

    Sub: enable multisampling

    Your example is really well done, Thanks. Now I want to enable multisampling, but I can not figure out how to enable it. I want to use the buffer mode.
    The QOpenGLFramebufferObjectFormat.setSamples(4) does not seem to work. I don't have a very deep knowledge or osg::GraphicsWindow and its traits. But if you can guide me, I can take a look.

    Thanks a lot,



  • Hi Konstantin,

    Sub: enable multisampling

    Your example is really well done, Thanks. Now I want to enable multisampling, but I can not figure out how to enable it. I want to use the buffer mode.
    The QOpenGLFramebufferObjectFormat.setSamples(4) does not seem to work. I don't have a very deep knowledge or osg::GraphicsWindow and its traits. But if you can guide me, I can take a look.

    Thanks a lot,



  • @rooi
    oh I am facing the same problem as you did. when I resize the windows ,it seems that the Qopenglcontext turn to null . so the fbo is initialized failed. using the method you give it does not work . i try to delete the updatafbo it works but the size of texture does not changed any more.





  • Wow! More than 10 000 views :-)
    It seems that many who like it!

    I repeat: Meet osgQtQuick 2.0!



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