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Can't display custom c++ based Item

  • Hello, I can't display my custom c++ based Item. My code is the following:
    #include <QtGui/QGuiApplication>
    #include "qtquick2applicationviewer.h"
    #include "tile.h"
    #include <QtQml>
    #include <QQmlEngine>

    Q_DECL_EXPORT int main(int argc, char *argv[])
    QGuiApplication app(argc, argv);
    qmlRegisterType <Tile>("TileDataLibrary", 1, 0, "Tile");
    QtQuick2ApplicationViewer viewer;
    // viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);

    return app.exec();

    @#ifndef TILE_H
    #define TILE_H

    #include <QtCore>
    #include <QObject>
    #include <QQuickItem>

    class Tile : public QQuickItem
    public :

     Q_PROPERTY(double tileOpacity READ tileOpacity WRITE setTileOpacity NOTIFY tileOpacityChanged)
     double tileOpacity()const{return m_tileOpacity;}
     void setTileOpacity(double newOpacity){if(newOpacity==m_tileOpacity)return;m_tileOpacity=newOpacity;emit tileOpacityChanged(); }
     Q_PROPERTY(QUrl tileImage READ tileImage WRITE setTileImage NOTIFY tileImageChanged)
     QUrl tileImage() const{return m_tileImage;}
     void setTileImage(const QUrl &newUrl){if(newUrl==m_tileImage)return;m_tileImage=newUrl;emit tileImageChanged();}

    void imageChanged();
    void tileOpacityChanged();
    void tileImageChanged();

    double m_tileOpacity;
    QUrl m_tileImage;
    #endif // TILE_H
    @import QtQuick 2.0
    import TileDataLibrary 1.0

    Item {
    width: 50
    height: 50

    // Instantiate Tile
    Tile {}
    Image {
        source: "img/z.png"
        opacity: 0.9

    @import QtQuick 2.0

    Rectangle {
    width: 360
    height: 360
    Text {
    text: qsTr("Hello World")
    anchors.centerIn: parent
    MouseArea {
    anchors.fill: parent
    onClicked: {
    My output is: a window with written hello world in the center. My png image isn't displayed (May I add that the path is correct: I checked)

    Thanks for your help

  • Moderators

    You have not specified any painting for your item, so no wonder it does not draw.

    Also, you instantiate the tile, but you don't anchor it or set it's size.

  • Ok I have anchored and set the size of my Tile, how do I specify a painting for my Item? I am confused, because this code worked with Qt Quick1, altough I never understood the code of Tile.qml. Why do I have to instanciate a Tile inside my Tile .qml file? It doesn't make any sense for me, because I thought my Tile Item wasn't fully defined only after the Tile.qml file is completed. I hope I am being clear on this second part, if not, a way to paint my Item would still be appreciated. thanks+

  • Moderators

    You need to "reimplement this method":http://qt-project.org/doc/qt-5.0/qtquick/qquickitem.html#updatePaintNode to do custom painting. Or use QQuickPaintedItem.

    But in your case, I don't see any reason why you even have your Tile class: it does not do anything, Image element handles all display stuff... there is no need for your Tile.

  • There is no need for it because what I posted is a simplified version of the code, which was written for you convenience. Okay thanks I will look into that.

  • Moderators

    You can take a look at my CCF project. It is rather large, but I do a lot of tricky QML stuff, including custom painting. It should work out of the box in Qt Creator. "Link to custom-painted class":https://github.com/sierdzio/closecombatfree/blob/master/src/qmlBase/ccfqmlbasemap.h.

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