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How to draw lines in Qt3D

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  • F Offline
    F Offline
    fireking
    wrote on last edited by
    #1

    how do I draw lines instead of solid quad in Qt3d.

    I want to use a sceneNode->draw( painter )...

    but sceneNode->setDrawingMode(QGL::Lines) doesn't seem to do anything...

    Looking at example code below, how would I get it to draw lines?

    @
    float vertices[12] =
    {
    -1.0, -1.0, -1.0, // A
    1.0, -1.0, -1.0, // B
    1.0, 1.0, 1.0, // C
    -1.0, 1.0, 1.0 // D
    };
    QGLBuilder quad;
    QGeometryData data;
    data.appendVertexArray(QArray<QVector3D>::fromRawData(
    reinterpret_cast<const QVector3D*>(vertices), 4));
    quad.addQuads(data);
    @

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    • F Offline
      F Offline
      fireking
      wrote on last edited by
      #2

      OK, still no luck, reverting to openGL only and all I have are black lines...

      @
      void CubeView::drawGrid()
      {
      int loop1, loop2;
      const int gridSize = 31;

      glColor3f(1.0,0.50,0.50);   // Set my lines colour...
      glLineWidth(2.0);
      glDisable(GL_LINE_SMOOTH);
      
      for ( loop1 =0; loop1<gridSize; loop1++)
      {
          for ( loop2=0; loop2<21; loop2++)
          {
              // Draw Horizontal lines...
              if ( loop1<gridSize-1)
              {
                  glBegin(GL_LINES);
                  glVertex3f(-40+(loop1*5),0.0,-40+(loop2*5));
                  glVertex3f(40+(loop1*5),0.0,-40+(loop2*5));
                  glEnd();
              }
              // Draw vertical lines...
              if (loop2<gridSize-1)
              {
                  glBegin(GL_LINES);
                  glVertex3f(-40+(loop1*5),0.0,-40+(loop2*5));
                  glVertex3f(-40+(loop1*5),0.0,40+(loop2*5));
                  glEnd();
              }
          }
      }
      glFlush();
      

      }
      @

      What am I missing to get coloured lines????

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