As such I have two options:
Replace the usage of QGLWidget in my application with just OpenGL code (since this gets translated to WebGL), alongside the rest of Qt code that my application uses for UI. However I haven't been able to create the GL context that would work with the Qt application. Is this even possible? I have seen this question seldom asked on various forums (i.e. have OpenGL code in the context of Qt, but without using QGLWidget), and the few times it's been asked it seems to always be discouraged in favor of using QGLWidget...
Thanks in advance for your help!