How to call my physics simulation timestep function?
currently I'm working on embedding the rigid-body physics engine ODE and OpenGl3 into Qt.
I want my object hierarchy to look like the following
-GLWidget (draw scene, user input)
-ODEengine (start/stop, timestep)
I am not sure how to call the timestep function of the engine. I am aiming for 100 FPS refresh rate and a timestep size of 0.01, so there is roughly on physic step in each frame.
Should I implement it with 2 independent timers, one for GL-Rendering and the other for the Physics?
Is there any standard approach for this?
I am looking forward for your answers.