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Resizing pixmaps inside QGraphicsScene when the scene is resized

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  • Z Offline
    Z Offline
    zurbek
    wrote on last edited by
    #1

    Hi there!
    I have a window which looks like this : http://imgur.com/tjhpyOX
    What I want to do is a Game of 15 - I have to put multiple images in a grid inside this QGraphicsScene but the thing is, I want them to resize when I resize this window.
    The widgets inside the window resize automatically as they're inside a QGridLayout but I cant get the images inside the QGraphicsScene to resize.
    How do I do that?

    Thanks in advance!

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    • raven-worxR Offline
      raven-worxR Offline
      raven-worx
      Moderators
      wrote on last edited by
      #2

      you could zoom the graphicsview in the resizeEvent. The following code ensures that the image grid (bounding rect) is always visible inside the graphcisview.
      @
      void MyGraphicsView::resizeEvent(QResizeEvent* event)
      {
      QGraphicsView::resizeEvent(event);

       QSize viewportSize = this->viewport().size();
       QSize imageGridSize = ...; //size of all images (bounding rect)
      
       qreal factor = viewportSize.width() / imageGridSize.width();
       if( viewportSize.height() < (imageGridSize * factor).height() )
          factor *= viewSize.height() / (imageSize * factor).height();
      
       this->resetTransform();
       QTransform transform = this->transform();
             transform.scale(factor, factor);
       this->setTransform(transform);
      

      }
      @

      --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
      If you have a question please use the forum so others can benefit from the solution in the future

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      • Z Offline
        Z Offline
        zurbek
        wrote on last edited by
        #3

        Zooming sounds like a good idea, shouldn't I zoom scene according to graphicsview size though?

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        • raven-worxR Offline
          raven-worxR Offline
          raven-worx
          Moderators
          wrote on last edited by
          #4

          this may work in some cases... but resizing to the viewport's size is the correct way since this is the visible area where your items are rendered onto.

          --- SUPPORT REQUESTS VIA CHAT WILL BE IGNORED ---
          If you have a question please use the forum so others can benefit from the solution in the future

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