[solved] Can I fake a Keys.pressed signal?
Hi, I'm making a virtual keyboard, so far only QML. It would be easier to integrate it into my application if I could make its signals the same as the real keyboard. Is this possible in QML? If on Qt, is it too hard?
I want to be able to use a Keys.onPressed handler that deals with both the virtual and real keyboard, not create a different handler for each.
edited: spell fixes.
stukdev last edited by
Remembert QT is QuickTime not Qt.
xsacha last edited by
In QML you can define signals like this:
or use already defined ones of course
You can then emit the signal using:
So, if you have access to the keys, you can simply access .pressed() in your QML, for example. Or, if you don't have access, you can expose it with Qt (C++) and then use QML as per normal.
For an example of a QML Software keyboard, have a look at "Colibri CLKeyboard":https://projects.forum.nokia.com/colibri/wiki/CLKeyboard component.
What do you mean if I have access to the keys? It seems Qt/C++ is the way to go.
blam last edited by
If you mean you want to send key events from your virtual keyboard, which can then be received by Keys.onPressed, then that is quite easy to do from Qt/C++. For example,
QKeyEvent event(QEvent::KeyPress, Qt::Key_Down, Qt::NoModifier); view.scene()->sendEvent(view.rootObject(), &event);
Thats more what I had in mind, thanks. Don't have the time to test it now though.