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How to draw text in QQuickItem?

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  • A Offline
    A Offline
    Alexey
    wrote on last edited by
    #1

    Hi,
    I want to implement my custom QQuickItem subclass and I want it to draw some text. I found out that there is a QQuickTextNode class, but it seems to be private. So my question is: how can I do text drawing with QQuickItem?

    Thanks in advance!

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    • ? Offline
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      A Former User
      wrote on last edited by
      #2

      QML TextInput or QML Text Element can be used to draw text.

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      • A Offline
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        Alexey
        wrote on last edited by
        #3

        Thank you for the answer, but I need to draw text using C++, not QML.

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        • A Offline
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          andre
          wrote on last edited by
          #4

          Can't your custom QQuickItem not simply create one or more QML text elements for the text rendering?

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          • T Offline
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            tzander
            wrote on last edited by
            #5

            Or perhaps you can just have a text property that the C++ updates, which is then bound to a qml based Text{} ?

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              tcmichals
              wrote on last edited by
              #6

              Has anybody come up with a solution?

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                A Former User
                wrote on last edited by
                #7

                [quote author="tcmichals" date="1390932810"]Has anybody come up with a solution?[/quote]

                Why didn't you try the above solution mentioned by Andre or Thomas Sander.

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                • M Offline
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                  maksim1979
                  wrote on last edited by
                  #8

                  I would recommend you to use QQuickPaintedItem class that extends QQuickItem. It has method "paint", where you have QPainter as a result you can draw any text with any font/geometry. If QQuickPaintedItem is not a case for you, that you can try to draw text in "updatePaintNode" method using QSG* classes, but definitely it's much harder than with QQuickPaintedItem

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                  • O Offline
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                    onek24
                    wrote on last edited by
                    #9

                    Another method to do this would be passing a QAbstractListModel including the Text to a QML ListView so you can have as many Text Elements as you want. Create a Text as a delegate for the ListView and pass your Text to the "text" property of the Text delegate. You can modify and even set all the other properties of your Texts by accessing the childrens of your ListView which can be done from Cpp. I haven't tested it and also i don't have a code for it but it theoretically should work.

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                    • A Offline
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                      aabc
                      wrote on last edited by
                      #10

                      I tried to use paint text with the QQuickPaintedItem paint() but sometimes it crash my application.

                      Have you succeeded ?

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                      • T Offline
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                        Timmmm
                        wrote on last edited by
                        #11

                        I used QQuickPaintedItem but unfortunately the performance was quite poor. Fortunately there was a fairly easy solution which improved performance significantly. Call this in your QQuickPaintedItem constructor:

                        setRenderTarget(QQuickPaintedItem::FramebufferObject);

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                          Timmmm
                          wrote on last edited by
                          #12

                          Also, I've looked at the QML Text source code, and I'm afraid it is incredibly complicated to draw text the "right" QML way from C++.

                          Hopefully they will provide a useful solution at some point as more people try to create custom QQuickItem's and realise they can't draw text...

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                          • M Offline
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                            Mephisto
                            wrote on last edited by
                            #13

                            @Alexey: Have you found a way to render text in the QQuickItem?

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                            • M Offline
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                              Mephisto
                              wrote on last edited by
                              #14

                              i also use QQuickPaintedItem, and when i am reimplement the updatePaintNode function, then i get no call for the paint function.

                              Has anybody solved the problem how to render text in QQuickPaintedItem, or QQuickItem?

                              I wish there is something like a public QSGTextNode...

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                              • M Offline
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                                maksim1979
                                wrote on last edited by
                                #15

                                if you use QQuickPaintedItem, you have to reimplement
                                @
                                virtual void paint(QPainter *painter) override;
                                @

                                This paint method will be called when you invoke update(); method

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                                • A Offline
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                                  aabc
                                  wrote on last edited by
                                  #16

                                  We don't want to use QQuickPaintedItem, We want to use QQuickItem

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                                    Mephisto
                                    wrote on last edited by
                                    #17

                                    Thats the point, i have reimplemented paint, but i also have reimplemented updatePaintNode...
                                    Maybe i have forgotten something in my reimplementation of updatePaintNode?

                                    here is some code:

                                    @MyQuickPaintedItem::MyQuickPaintedItem(QQuickItem *parent)
                                    : QQuickPaintedItem(parent)
                                    , m_xAxisLineCount(500)
                                    {
                                    setFlag(ItemHasContents, true);

                                    setRenderTarget(QQuickPaintedItem::FramebufferObject);
                                    setPerformanceHint(QQuickPaintedItem::FastFBOResizing);
                                    setAntialiasing(true);
                                    //setOpaquePainting(true);
                                    setMipmap(true);
                                    update();
                                    

                                    }

                                    QSGNode *MyQuickPaintedItem::updatePaintNode(QSGNode *oldNode, UpdatePaintNodeData *data)
                                    {
                                    QSGGeometryNode *node = 0;
                                    QSGGeometry *geometry = 0;

                                    if (!oldNode) {
                                        node = new QSGGeometryNode;
                                    
                                        geometry = new QSGGeometry(QSGGeometry::defaultAttributes_Point2D(), m_xAxisLineCount * 2);
                                        geometry->setLineWidth(1);
                                        geometry->setDrawingMode(GL_LINES);
                                        node->setGeometry(geometry);
                                        node->setFlag(QSGNode::OwnsGeometry);
                                    
                                        QSGFlatColorMaterial *material = new QSGFlatColorMaterial;
                                        material->setColor(QColor(255, 0, 0));
                                        node->setMaterial(material);
                                        node->setFlag(QSGNode::OwnsMaterial);
                                    
                                    } else {
                                        node = static_cast<QSGGeometryNode *>(oldNode);
                                        geometry = node->geometry();
                                        geometry->allocate(m_xAxisLineCount * 2);
                                    }
                                    
                                    //qDebug("in updatePaintNode");
                                    
                                    QRectF bounds = boundingRect();
                                    QSGGeometry::Point2D *vertices = geometry->vertexDataAsPoint2D();
                                    
                                    
                                    int iPlus = 0;
                                    
                                    for (int i = 0; i <m_xAxisLineCount; ++i) {
                                        qreal t = i / qreal(m_xAxisLineCount - 1);
                                    
                                        vertices[iPlus].set(i, bounds.height() / 2.0);
                                    
                                        iPlus++;
                                    

                                    // QPointF pos_amplitude (t, 0.8 );

                                    // x = bounds.x() + pos_amplitude.x() * bounds.width();
                                    // y = bounds.y() + pos_amplitude.y() * bounds.height();
                                    int height = bounds.height();
                                    int amplitude = rand() % height;
                                    //int amplitude = height;

                                        vertices[iPlus].set(i, amplitude);
                                        iPlus++;
                                    }
                                    node->markDirty(QSGNode::DirtyGeometry);
                                    
                                    return node;
                                    

                                    }

                                    void MyQuickPaintedItem::paint(QPainter *painter)
                                    {
                                    // // Pen
                                    QColor randomColor(255,255,60);
                                    QPen myPenRandomColor(randomColor);

                                    QRectF bounds = contentsBoundingRect();
                                    
                                    // Font
                                    QFont font;
                                    font.setFamily("Arial");
                                    font.setPixelSize(20);
                                    painter->setFont(font);
                                    
                                    painter->setPen(myPenRandomColor);
                                    qDebug("in paint");
                                    
                                    
                                    painter->drawText(bounds,Qt::AlignCenter, "text");
                                    

                                    }@@@@@

                                    so if i take out the reimplementation of updatePaindNode, then the paint function is called...

                                    some Idea how to call booth functions? i want to render text with the QPainter, but draw lines with QSG classes...

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                                    • M Offline
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                                      Mephisto
                                      wrote on last edited by
                                      #18

                                      [quote author="aabc" date="1410860899"]We don't want to use QQuickPaintedItem, We want to use QQuickItem[/quote]

                                      I know, i also want to use QQuickItem, but i think if it is possible, then only with QQuickPaintedItem, if you have an idea, how to render text with QQuickItem, then is perfect, do you have?

                                      greetings Tom

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                                      • M Offline
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                                        Mephisto
                                        wrote on last edited by
                                        #19

                                        reading the qt 5.4 documentation, and maybe the "QOpenGLWidget":http://doc-snapshot.qt-project.org/qt5-5.4/qopenglwidget.html#details
                                        is a good way.
                                        i read, that it is possible to construct a QPainter to draw primitives and render text...

                                        "this":http://blog.qt.digia.com/blog/2014/09/10/qt-weekly-19-qopenglwidget/ is also a good article about the good old QGL classes, that i use in the moment... :-( because it is new for me, and unluckily it is old and deprecated...

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                                        • M Offline
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                                          Mephisto
                                          wrote on last edited by
                                          #20

                                          I think i found a way... :-)

                                          here is a blog post how to render with QPainter in an QImage or FBO...
                                          "http://dangelog.wordpress.com/2013/02/10/using-fbos-instead-of-pbuffers-in-qt-5-2/":http://dangelog.wordpress.com/2013/02/10/using-fbos-instead-of-pbuffers-in-qt-5-2/

                                          With this you can make a FBO and render text with QPainter in it...

                                          Then you take the FBO or the QImage and create a QSGSimpleTextureNode
                                          "http://qt-project.org/doc/qt-5/qsgsimpletexturenode.html#setTexture":http://qt-project.org/doc/qt-5/qsgsimpletexturenode.html#setTexture

                                          with setTexture you can set the texture to it... and just append the QSGSimpleTextureNode as child to your other node, and thats it :-) i hope...

                                          I will try it on monday... and report if it works...

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