QGLWidget won't draw (but context is set up correctly)
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Trying to get something (anything) to draw on a QGLWidget is proving to be harder that I thought it'd be. However, the below quad just isn't drawing.
Here are the GL-parts of the code I am testing with right now. Note that a LOT of it is in there just to try to get something to work. I went so far as to copy and paste the code from the guides directly, but to no avail. There are no other methods in the class that have anything to do with drawing, setting up the widget, or anything else. This is the only widget in the entire program, and the QApplication has been set up correctly.
The lines marked with 'Didn't help' were lines I added in later to see if it would change anything. It didn't. The mult/frames variables are there to make the background color pulse from black to purple. I did this to confirm gl calls were working within the paint method. Sure enough, the clear color fades in and out as expected, showing that the context seems to be set up correctly.
All other log calls are displayed as expected as well.
@// TODO DEBUG
static float mult = 0.0f;
static long frames = 0;void QTWindow::initializeGL()
{
// TODO DEBUG
debug("Init'ing GL");
//this->makeCurrent(); ///< Didn't help
this->resizeGL(0, 0); ///< Didn't help
glDisable(GL_CULL_FACE); ///< Didn't help
glEnable(GL_DEPTH_TEST); ///< Didn't help
glClearColor(1, 0, 1, 1);
}void QTWindow::paintGL()
{
// TODO DEBUG
debug("Painting GL");
//this->makeCurrent(); ///< Didn't help
//glViewport(0, 0, this->width(), this->height()); ///< Didn't help
glLoadIdentity();
glMatrixMode(GL_MODELVIEW); ///< Didn't help
glClearColor(mult, 0, mult, 1); ///< Put here to confirm the frames were being drawn
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
mult = abs(sin((double)frames/4.0));
++frames;
glColor3f(0,1,1);
glTranslatef(frames, frames, 0);
glBegin(GL_QUADS);
glVertex3f(-500,-500,0);
glVertex3f(500,-500,0);
glVertex3f(500,500,0);
glVertex3f(-500,500,0);
glEnd();
glFinish(); ///< Didn't help
this->swapBuffers(); ///< Didn't help
}void QTWindow::resizeGL(int width, int height)
{
// TODO DEBUG
debug("Resizing GL");
//this->makeCurrent(); ///< Didn't help
glViewport(0, 0, width, height); ///< Didn't help
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1000, 0, 1000, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}@There were a few suggestions on StackOverflow but none of them have worked.
Is there anyone who can shed some light? I've been stuck on this for a week now.
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Hello,
I'm using the default constructor.
gDEBugger showed no errors. However, just to make sure, I did go ahead and put in a glGetError check after every call in the above example. None of them produced errors.
glGetString(GL_VERSION) returns 4.2.11991 Compatibility Profile Context.
EDIT: After giving what I just posted a little thought, I decided to look up exactly what a compatibility profile context was. It says that all deprecation warnings would be silenced. Since most of the functions (including the actual drawing functions - that aren't working) were removed in 3.1 iirc, this is more than likely my issue.
I'll update once I set the default format to 3.0.
EDIT2: So after setting the version to 3.0 (which did change the version string), it still didn't draw. Then I realized I needed to go down to version 1.1. I set the version, but the version string popped back up to 4.2. What gives? I use OpenGL 1.1 all the time in other applications. How come it wont work this time?
EDIT3: I did check the supported version flags. It shows that version 1.1 is supported and detected. Why, then, can I not set it as the default version?
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I wanted to know if you contructed your OpenGL context with all the needed flags. If you used default constructor, then you're using "default QGLFormat":http://qt-project.org/doc/qt-4.8/qglformat.html#defaultFormat. If you didn't define it, it's like using "QGLFormat's default constructor":http://qt-project.org/doc/qt-4.8/qglformat.html#QGLFormat. So you should have double buffering and depth test enabbled. Just to be sure, can you make a qDebug() of the widget's format and post the result?
I had some issues with my last driver update, which gave me OpenGL 4.3 (I was in 4.1 before): the context didn't really support deprecated functions, so glVertex and co weren't supported. But if it was the problem here, glGetError() should return errors.
Qt needs OpenGL 2.0 functions, so I think that's the reason you can't get a lower version.
In your initializeGL(), remove "this->resizeGL(0, 0)". In the better case, it is useless. In fact, you're making a null viewport, and if you're not going again in resizeGL(), you will never have a valid viewport. Check you're going through resizeGL() with width and height greater than 0.
Remove your "glTranslatef(frames, frames, 0)": you're always incrementing frames, so your quads will of course disappear after a few refresh.