Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Search
  • Get Qt Extensions
  • Unsolved
Collapse
Brand Logo
  1. Home
  2. Qt Development
  3. General and Desktop
  4. Is it possible to have a visible QGraphicsItem with no location?
QtWS25 Last Chance

Is it possible to have a visible QGraphicsItem with no location?

Scheduled Pinned Locked Moved General and Desktop
11 Posts 2 Posters 4.7k Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • B Offline
    B Offline
    baysmith
    wrote on last edited by
    #1

    With QGraphicsScene, is there any way to have items in the scene which will not be returned by items(QPoint) and still visible in the scene?

    Nokia Certified Qt Specialist.

    1 Reply Last reply
    0
    • ? This user is from outside of this forum
      ? This user is from outside of this forum
      Guest
      wrote on last edited by
      #2

      [quote author="Bradley" date="1291827845"]Is it possible to have a visible QGraphicsItem with no location?[/quote]

      items belonging to a scene and which are visible, will have a location i.e. a geometry

      [quote author="Bradley" date="1291827845"]With QGraphicsScene, is there any way to have items in the scene which will not be returned by items(QPoint) and still visible in the scene?[/quote]

      you are interested in the items(QPoint) call, so you can probably check the different options available for Qt::ItemSelectionMode and see if something suits you
      items that are not located at this point, are of course still visible and will not be returned with items(QPoint) call ...

      1 Reply Last reply
      0
      • G Offline
        G Offline
        GordonSchumacher
        wrote on last edited by
        #3

        Why do you want to do this? Perhaps there's a different way to accomplish it.

        1 Reply Last reply
        0
        • B Offline
          B Offline
          baysmith
          wrote on last edited by
          #4

          I have a QGraphicsView which does certain actions based the items in the scene (for example re-framing the view to center and zoom on certain items). However, the scene also contains heads-up-display (HUD) items which must be ignored. Currently I'm filtering the HUD items when re-framing. I'm wondering if there is a more creative solution.

          Nokia Certified Qt Specialist.

          1 Reply Last reply
          0
          • B Offline
            B Offline
            baysmith
            wrote on last edited by
            #5

            [quote author="chetankjain" date="1291830853"]you are interested in the items(QPoint) call, so you can probably check the different options available for Qt::ItemSelectionMode and see if something suits you
            items that are not located at this point, are of course still visible and will not be returned with items(QPoint) call ...
            [/quote]

            I don't see an Qt::ItemSelectionMode that would apply, since I want to create an special item that would not be selected even though some other regular item at the same location would be.

            Nokia Certified Qt Specialist.

            1 Reply Last reply
            0
            • ? This user is from outside of this forum
              ? This user is from outside of this forum
              Guest
              wrote on last edited by
              #6

              [quote author="Bradley" date="1291836670"]
              I don't see an Qt::ItemSelectionMode that would apply, since I want to create an special item that would not be selected even though some other regular item at the same location would be.
              [/quote]

              ah ok, in that case I think you have to extend QGraphicsScene, reimplement items() to do what you want

              1 Reply Last reply
              0
              • G Offline
                G Offline
                GordonSchumacher
                wrote on last edited by
                #7

                Not necessarily; see also "this message":http://lists.trolltech.com/pipermail/qt-interest/2010-March/020837.html from the mailing list.

                1 Reply Last reply
                0
                • B Offline
                  B Offline
                  baysmith
                  wrote on last edited by
                  #8

                  A transparent overlay widget would then mean the items are not in the scene. I guess reimplementing items() or filtering the results from items() is all I can do.

                  Nokia Certified Qt Specialist.

                  1 Reply Last reply
                  0
                  • G Offline
                    G Offline
                    GordonSchumacher
                    wrote on last edited by
                    #9

                    Hm. I think I'm missing something; why do they need to be in the same scene?

                    1 Reply Last reply
                    0
                    • B Offline
                      B Offline
                      baysmith
                      wrote on last edited by
                      #10

                      The some interaction with other items in the scene.

                      Nokia Certified Qt Specialist.

                      1 Reply Last reply
                      0
                      • G Offline
                        G Offline
                        GordonSchumacher
                        wrote on last edited by
                        #11

                        I suspect you're right then, and those are your best options. A fast way to do the filtering (however it's done) might be to check QGraphicsItem::type() - or better (if you can), make all the HUD objects children of a single item and set QGraphicsItem::ItemHasNoContents on that parent item. That way (I think) you'd only have one QGraphicsItem to check.

                        1 Reply Last reply
                        0

                        • Login

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • Search
                        • Get Qt Extensions
                        • Unsolved