I want my Qt application to use OpenGL 3.2 Core Profile but this tutorial : http://qt-project.org/wiki/How_to_use_OpenGL_Core_Profile_with_Qt says this : "This is known to work under Linux but Windows and Mac OSX have some issues inside of Qt for creating Core Profile contexts."
And that is true, i'm on Windows and my application crash in release (but not in debug !) on one computer while creating a QGLShader and crash in both mode on another computer but everything works fine if i set Compatibility Profile.
Do you know a way to solve this issue ? Do you know if Qt5 will solve this problem ?