PySide QGLBuffer allocate input data

  • I'm trying to run PySide version of OpenGL Core Profile Qt demo - How_to_use_OpenGL_Core_Profile_with_Qt.

    It uses QGLBuffer.allocate() method (C++ code)

    @float points[] = { -0.5f, -0.5f, 0.0f, 1.0f,
    0.5f, -0.5f, 0.0f, 1.0f,
    0.0f, 0.5f, 0.0f, 1.0f };
    m_vertexBuffer.allocate( points, 3 * 4 * sizeof( float ) );@

    Pythonic way will be:

    @points = [-0.5, -0.5, 0.0, 1.0,
    0.5, -0.5, 0.0, 1.0,
    0.0, 0.5, 0.0, 1.0]

    But when I run this code I get following error

    @TypeError: 'PySide.QtOpenGL.QGLBuffer.allocate' called with wrong argument types:
    Supported signatures:
    PySide.QtOpenGL.QGLBuffer.allocate(void, int = -1)

    I found unit test that is used for this functionality - it uses QByteArray.

    @data = QByteArray("12345")

    But I don't understand how to convert Python list to QByteArray or use allocate with list. Or is it a bug in PySide wrapper function?

  • It seems I found solution. We should use python modules like struct or array. For example:

    @from array import *

    points = [0.5, 1, -0.5]
    data = array('f', points)

    data.tostring() - returns packed data with size of len(data.tostring())@

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