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Z Fighting issue with transparent window ontop of an OpenGL Application

  • Hi,

    I am having an issue with Z-Fighting when I put my Qt-Application, which has no frame and is transparent, ontop of an simple OpenGl Application (triangle example).
    Does anybody know how to fix this issue?

    The only thing I found is to use following line to make the used OpenGL variables invariant:
    #pragma STDGL invariant(all)

    But this line doesn't solve my issue.


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