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Calling update frequently
ZeeQ last edited by
i am newbie to qt so please bear with me if solution is very obvious. My question is that i have a class MapGenerator which is calling a function of my Qt class Mainwindow and updates the value of a variable and later this variable is used in paintevent method. i.e
Now in class Mainwindow i have
void updatemap(int data)
using that data doing painting
Now the problem is that when first time updatemap is called and paint event gets that data and paint but for the second call or frequent call i dont know how to handle recalling paintevent . i tried update() in MainWindow::updateMap() after saving data but it yielded me segmentation fault.
(p.s class MapGenerator is on other thread so updatemap is being called from other thread not the main thread so update() shouldnt work from there but signals/slot also gives the same error)
i am using ubuntu 10.04 with qt 4. The code provided here is just psuedo code for keeping things simple.
AcerExtensa last edited by
How about timer which will check changing of value and signal update if value is changed.
mkuettler last edited by
Emitting a signal in updateMap that is connected to MainWindow::update() should work, even when the signal is emitted from a seperate thread. The slot should then be executed in the receiver's thread.