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Custom mesh, but QQuickShaderEffectMesh is defined private

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  • D Offline
    D Offline
    diro
    wrote on last edited by
    #1

    I am playing ShaderEffect in QtQuick 2.0, and there is a mesh property. The document said:
    "This property defines the mesh used to draw the ShaderEffect. It can hold any mesh object deriving from QQuickShaderEffectMesh, such as GridMesh."
    But it seems the QQuickShaderEffectMesh is defined in a private header file inside Qt, so I cannot derived from it. How can I make a custom mesh in ShaderEffect?

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    • M Offline
      M Offline
      mbrasser
      wrote on last edited by
      #2

      Hi,

      It sounds like the documentation needs to be updated (I'd suggest filing a bug at http://bugreports.qt-project.org ). Have you looked at using GridMesh to define your mesh? Can you give any information about what sort of custom mesh you are looking to produce?

      Regards,
      Michael

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      • D Offline
        D Offline
        diro
        wrote on last edited by
        #3

        Hi,
        Yes, I have looked at GridMesh, but it seems that it can define the resolution only, right?
        In my case, I want to get an distorted texture without vertex shader, such as the vector deformation example (http://qt-project.org/doc/qt-4.8/demos-deform.html)

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        • M Offline
          M Offline
          mbrasser
          wrote on last edited by
          #4

          Yes, as far as I know GridMesh only defines a resolution, and is meant to be used with a custom vertex shader.

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