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Texture problem with OpenGL in QT

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  • B Offline
    B Offline
    browser90
    wrote on last edited by
    #1

    HI guys,

    I'm trying to make a room in Qt with OpenGL, now I'm stuck with the texture part. It doens't place my texture on the walls.

    This is my code:

    @
    #include "glwidget.h"

    GLWidget::GLWidget(QWidget *parent):QGLWidget(parent)
    {

    camPosx = 0.0,  camPosy = 0.0,    camPosz = 1.0;
    camViewx = 0.0, camViewy = 0.0, camViewz = 0.0;
    camUpx = 0.0,   camUpy = 1.0,   camUpz = 0.0;
    timer = new QTimer();
    connect( timer, SIGNAL(timeout()), this, SLOT(updateGL()) );
    

    }

    void GLWidget::initializeGL() {

    loadGLTextures();
    glEnable(GL_TEXTURE_2D);
    glClearColor(1.0f,1.0f,1.0f,0.0f);
    glClearDepth(1.0f);
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);
    
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    
    timer->start(50);
    

    }

    void GLWidget::resizeGL(int width, int height) {

    //set viewport
    glViewport(0,0,width,height);
    
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    
    //set persepective
    //change the next line order to have a different perspective
    GLdouble aspect_ratio=(GLdouble)width/(GLdouble)height;
    gluPerspective(45.0f, aspect_ratio, 0.1 , 100.0);
    
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    

    }

    void GLWidget::paintGL() {
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glLoadIdentity();
    
    // store current matrix
    glMatrixMode( GL_MODELVIEW );
    glPushMatrix( );
    
    gluLookAt(camPosx ,camPosy ,camPosz,
              camViewx,camViewy,camViewz,
              camUpx, camUpy, camUpz );
    
    glBindTexture(GL_TEXTURE_2D, texture[0]);
    glEnable( GL_LIGHTING );
    glEnable( GL_LIGHT0 );
    glScalef(2.0,2.0,2.0);
    glBegin(GL_QUADS);
    /* Floor */
    glColor3f(0,0,0);
    glVertex3f(-1,-1,-1);
    glVertex3f(1,-1,-1);
    glVertex3f(1,-1,1);
    glVertex3f(-1,-1,1);
    /* Ceiling */
    glVertex3f(-1,1,-1);
    glVertex3f(1,1,-1);
    glVertex3f(1,1,1);
    glVertex3f(-1,1,1);
    /* Walls */
    glVertex3f(-1,-1,1);
    glVertex3f(1,-1,1);
    glVertex3f(1,1,1);
    glVertex3f(-1,1,1);
    
    glVertex3f(-1,-1,-1);
    glVertex3f(1,-1,-1);
    glVertex3f(1,1,-1);
    glVertex3f(-1,1,-1);
    
    glVertex3f(1,1,1);
    glVertex3f(1,-1,1);
    glVertex3f(1,-1,-1);
    glVertex3f(1,1,-1);
    
    glVertex3f(-1,1,1);
    glVertex3f(-1,-1,1);
    glVertex3f(-1,-1,-1);
    glVertex3f(-1,1,-1);
    glEnd();
    glEnable( GL_LIGHTING );
    
    
    // restore current matrix
    glMatrixMode( GL_MODELVIEW );
    glPopMatrix( );
    

    }
    void GLWidget::loadGLTextures()
    {
    QImage t;
    QImage b;

    if ( !b.load( "images/Naamloos.bmp" ) )
    {
        qDebug("Didn't found the image.");
        b = QImage( 16, 16, QImage::Format_RGB32 );
        b.fill( 1 );
    }
    
    t = QGLWidget::convertToGLFormat( b );
    glGenTextures( 1, &texture[0] );
    glBindTexture( GL_TEXTURE_2D, texture[0] );
    glTexImage2D( GL_TEXTURE_2D, 0, 3, t.width(), t.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, t.bits() );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
    glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
    

    }

    void GLWidget::keyPressEvent( QKeyEvent * e ) {

    if(e->key() == Qt::Key_Up)
        this->camPosy += 0.5;
    if(e->key() == Qt::Key_Down)
        this->camPosy -= 0.5;
    

    }
    @

    It shows my square ( that should be my room ), but it doesn't place a .bmp file on the walls.

    Can someone help me please?

    Kind regards,

    1 Reply Last reply
    0
    • M Offline
      M Offline
      minimoog77
      wrote on last edited by
      #2

      You didn't specified texture coordinates for vertices.

      See: http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml

      1 Reply Last reply
      0

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