Qt::QueuedConnection from QML
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I have C++ class emitting signal and QML slot. I need to execute slot in the same thread after program returns to the event loop.
How can I achieve something like this?
I need this because I can not execute deleteObject, while processing the collision, I need to do this after world step.
Maybe you could make deleteObject() itself use deleteLater() ?
Maybe, but this forces me to make all my objects derived from QObject, which I don't like.
bq. Maybe, but this forces me to make all my objects derived from QObject, which I don’t like.
Why don't you like it? Any particular reasons? QObjects are pretty ubiquitous. :-)
Or make box2dCppEngine.deleteObject() add the object to a list and trigger a 0-timer to delete the objects in the list.