The MoasicGraph3D widget

  • The MoasicGraph3D widget can render a mathematical equation in
    either a wire frame or solid. The MosaicMathUtils library contains a
    math parser that can parse equations and return vertex arrays. This
    allows any math equation to be rendered by a graphics engine.

    1. Mosaic
    2. Graph 2D and 3D equations with MosaicGraph widgets.
      It has a simple API for adding and updating equations. Each
      equation can be charted against each other.
    3. Mosaic
    4. Chart shared key/value data between bar and pie
      charts. The MosaicTickerChart can chart values over time or with
      the MosaicLineChart key/values pairs can be charted on a Cartesian plain.
      Each chart API allows for real time updating.
    5. Mosaic
      Model Viewer
    6. Load and view models from the following formats(
    7. Collada ( .dae;.xml )

    Blender ( [font=&quot]*.blend[/font] ) 3

    Biovision BVH ( [font=&quot]*.bvh[/font] )

    3D Studio Max 3DS ( [font=&quot]*.3ds[/font] )

    3D Studio Max ASE ( [font=&quot]*.ase[/font] )

    Wavefront Object ( [font=&quot]*.obj[/font] )

    Stanford Polygon Library ( [font=&quot]*.ply[/font] )

    AutoCAD DXF ( [font=&quot]*.dxf[/font] ) 2

    Neutral File Format ( [font=&quot]*.nff[/font] )

    Sense8 WorldToolkit ( [font=&quot]*.nff[/font] )

    Valve Model ( [font=&quot].smd,.vta[/font] ) 3

    Quake I ( [font=&quot]*.mdl[/font] )

    Quake II ( [font=&quot]*.md2[/font] )

    Quake III ( [font=&quot]*.md3[/font] )

    Quake 3 BSP ( [font=&quot]*.pk3[/font] ) 1

    RtCW ( [font=&quot]*.mdc[/font] )

    Doom 3 ( [font=&quot].md5mesh;.md5anim;*.md5camera[/font] )

    DirectX X ( [font=&quot]*.x[/font] ).

    Quick3D ( [font=&quot]*.q3o;*q3s[/font] ).

    Raw Triangles ( [font=&quot]*.raw[/font] ).

    AC3D ( [font=&quot]*.ac[/font] ).

    Stereolithography ( [font=&quot]*.stl[/font] ).

    Autodesk DXF ( [font=&quot]*.dxf[/font] ).

    Irrlicht Mesh ( [font=&quot].irrmesh;.xml[/font] ).

    Irrlicht Scene ( [font=&quot].irr;.xml[/font] ).

    Object File Format ( [font=&quot]*.off[/font] ).

    Terragen Terrain ( [font=&quot]*.ter[/font] )

    3D GameStudio Model ( [font=&quot]*.mdl[/font] )

    3D GameStudio Terrain ( [font=&quot]*.hmp[/font] )

    Ogre ([font=&quot]*.mesh.xml, *.skeleton.xml,

    Milkshape 3D ( [font=&quot]*.ms3d[/font] )

    LightWave Model ( [font=&quot]*.lwo[/font] )

    LightWave Scene ( [font=&quot]*.lws[/font] )

    Modo Model ( [font=&quot]*.lxo[/font] )

    CharacterStudio Motion ( [font=&quot]*.csm[/font] )

    Stanford Ply ( [font=&quot]*.ply[/font] )

    TrueSpace ( [font=&quot]*.cob, *.scn[/font] )2

    1. Simple and easy API. With one line of code you
      can view the above models.
    2. Mosaic1.1 now has support for QML for charts, graphs and model viewer.
      Simply register the Mosaic item view with declarative view and
      manipulated the item with your application xml. Also, all Mosaic
      widgets expose all of their properties, if the give view item is not to
      the developer's liking, the developer can create their own.

    I will be willing to give you a 3 month term license to try
    and use the Mosaic Qt Developer Suite 1.1 if you would be willing to work with
    it and give us feedback!

  • [font] tags don't work in this forum, but you can use Textile+CSS markup like this:
    |{text-align:left}. * Blender (%{color:blue;font-family:monospace}*.blend%) |

    |{text-align:left}. %{padding-left:12pt}Blender% (%{color:blue;font-family:monospace}.blend%) |

    Also, note that *text* becomes text.

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