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Correct way to make QML modules Qt 6.5-6.9

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  • R Redman

    I build all my qmlmodules into a single folder

    set(QML_IMPORT_PATH
        ${CMAKE_BINARY_DIR}/qml
        CACHE STRING "" FORCE
    )
    

    With this your folder would look like this:
    qml
    ├── UI.Components
    ├── UI.otherModule

    And the import in your qml files would be "import UI.Components"

    D Offline
    D Offline
    Deymos
    wrote last edited by
    #5

    @Redman
    So it turns out that the working approach is to put everything in one folder and split the files into modules, then it will look divided in the project tree?

    R 1 Reply Last reply
    0
    • D Deymos

      @Redman
      So it turns out that the working approach is to put everything in one folder and split the files into modules, then it will look divided in the project tree?

      R Offline
      R Offline
      Redman
      wrote last edited by Redman
      #6

      @Deymos Sorry, I forgot a piece of code.

      set(QML_IMPORT_PATH
          ${CMAKE_BINARY_DIR}/qml
          CACHE STRING "" FORCE
      )
      set(QT_QML_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/qml)
      

      With this code you build all your modules into the qml folder. And you tell the qml engine where to look for modules if you do import statements in your qml files.

      If you then link against your module like you do in your repo you should be able to "import UI.Components"

      @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

      then it will look divided in the project tree?

      You can leave your structure the way it is.

      D 1 Reply Last reply
      0
      • R Redman

        @Deymos Sorry, I forgot a piece of code.

        set(QML_IMPORT_PATH
            ${CMAKE_BINARY_DIR}/qml
            CACHE STRING "" FORCE
        )
        set(QT_QML_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/qml)
        

        With this code you build all your modules into the qml folder. And you tell the qml engine where to look for modules if you do import statements in your qml files.

        If you then link against your module like you do in your repo you should be able to "import UI.Components"

        @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

        then it will look divided in the project tree?

        You can leave your structure the way it is.

        D Offline
        D Offline
        Deymos
        wrote last edited by Deymos
        #7

        @Redman
        wow, seems to this approach is working
        but I have a little trouble, I got this
        a6e8513f-2d3c-4e7d-a7dc-9798555f5253-image.png

        But file is present and in correct path
        05a1afa3-439f-4fea-9543-1d4d0d674ea3-image.png

        after cleaning the build, the error from Qt creator disappeared, but the "module "UI.Pages" is not installed" remained at startup.

        on work pc i have only Qt 6.2.0, i will also try on 6.9.0 6 hours later

        R C 2 Replies Last reply
        0
        • D Deymos

          @Redman
          wow, seems to this approach is working
          but I have a little trouble, I got this
          a6e8513f-2d3c-4e7d-a7dc-9798555f5253-image.png

          But file is present and in correct path
          05a1afa3-439f-4fea-9543-1d4d0d674ea3-image.png

          after cleaning the build, the error from Qt creator disappeared, but the "module "UI.Pages" is not installed" remained at startup.

          on work pc i have only Qt 6.2.0, i will also try on 6.9.0 6 hours later

          R Offline
          R Offline
          Redman
          wrote last edited by
          #8

          @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

          but the "module "UI.Pages" is not installed" remained at startup.

          What does that mean?

          D 1 Reply Last reply
          0
          • D Deymos

            @Redman
            wow, seems to this approach is working
            but I have a little trouble, I got this
            a6e8513f-2d3c-4e7d-a7dc-9798555f5253-image.png

            But file is present and in correct path
            05a1afa3-439f-4fea-9543-1d4d0d674ea3-image.png

            after cleaning the build, the error from Qt creator disappeared, but the "module "UI.Pages" is not installed" remained at startup.

            on work pc i have only Qt 6.2.0, i will also try on 6.9.0 6 hours later

            C Offline
            C Offline
            CassD
            wrote last edited by
            #9
            This post is deleted!
            1 Reply Last reply
            0
            • R Redman

              @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

              but the "module "UI.Pages" is not installed" remained at startup.

              What does that mean?

              D Offline
              D Offline
              Deymos
              wrote last edited by Deymos
              #10

              @Redman

              some incredibly strange behavior, I added QML_IMPORT_PATH, my HomePage from the module UI.Pages was created and displayed a message to me, but the module UI.Components is still nowhere to be seen, although there are no special rules for it.
              0d30c809-6d2f-4822-9d43-1c5d58759558-изображение.png
              It issues these warnings.
              Before I deleted the build folder, the warnings were displayed only for the UI.Assets, maybe the QML language server is buggy, I do not know.
              25c2af26-f61b-43a3-a626-1fdae78bea80-изображение.png

              But in the end, HomePage creates, but Components(MButton) does not see.
              If i removed MButton and starting with only HomePage (from UI.Pages):
              5cbfb4a5-2cd2-4b97-b75d-f753e4671ad2-изображение.png

              Very strange, they just the same modules, with the same connection way.

              I'm updated repo, if you want to look or test https://github.com/Deymoss/MoneyTogether

              1 Reply Last reply
              0
              • R Offline
                R Offline
                Redman
                wrote last edited by
                #11

                set(QT_QML_GENERATE_QMLLS_INI OFF) can you remove this and try again?

                D 1 Reply Last reply
                0
                • R Redman

                  set(QT_QML_GENERATE_QMLLS_INI OFF) can you remove this and try again?

                  D Offline
                  D Offline
                  Deymos
                  wrote last edited by
                  #12

                  @Redman
                  So I commented this line and deleted the build folder
                  67bfdc28-d93d-4583-803f-f8c8e48fbc61-image.png
                  But unfortunately nothing is changed, probably this approach of moduling is not working and I need an add_library(STATIC) on each module, but I really don't want to, because there will be a mountain of garbage in the project tree.
                  Or something missing

                  R 1 Reply Last reply
                  0
                  • D Deymos

                    @Redman
                    So I commented this line and deleted the build folder
                    67bfdc28-d93d-4583-803f-f8c8e48fbc61-image.png
                    But unfortunately nothing is changed, probably this approach of moduling is not working and I need an add_library(STATIC) on each module, but I really don't want to, because there will be a mountain of garbage in the project tree.
                    Or something missing

                    R Offline
                    R Offline
                    Redman
                    wrote last edited by
                    #13

                    @Deymos To hide the "garbage" you can do
                    1aed6aa9-49bc-4a53-883a-4124ee2bde23-image.png

                    D 1 Reply Last reply
                    0
                    • R Redman

                      @Deymos To hide the "garbage" you can do
                      1aed6aa9-49bc-4a53-883a-4124ee2bde23-image.png

                      D Offline
                      D Offline
                      Deymos
                      wrote last edited by
                      #14

                      @Redman
                      Yeah, I've seen this option.
                      Thank you very much for your help, I will keep an eye on updates, and as soon as there is a way to make everything working in Qt, I will write in this thread and mark it as solved.

                      JKSHJ 1 Reply Last reply
                      0
                      • D Deymos referenced this topic
                      • D Deymos

                        @Redman
                        Yeah, I've seen this option.
                        Thank you very much for your help, I will keep an eye on updates, and as soon as there is a way to make everything working in Qt, I will write in this thread and mark it as solved.

                        JKSHJ Offline
                        JKSHJ Offline
                        JKSH
                        Moderators
                        wrote last edited by JKSH
                        #15

                        @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                        HomePage creates, but Components(MButton) does not see.

                        To make it work:

                        1. Order matters. You must set QT_QML_OUTPUT_DIRECTORY before your very first call to qt_add_qml_module()
                          • This ensures that the setting is applied to every QML module in your project.
                        2. Set QT_QML_OUTPUT_DIRECTORY to ${CMAKE_BINARY_DIR}, not ${CMAKE_BINARY_DIR}/qml.
                          • This puts the QML module folders at the same level as your executable, so the executable can automatically find the modules and plugins at runtime (when you run it directly from your build dir)
                          • I tested this on Windows and Ubuntu
                        3. To use MButton, you need import UI.Components and not import UI.Assets

                        Note: There is no point linking your executable to Assets, Components, and Pages libraries because your executable does not use any C++ symbols from those libraries. Instead, you need your executable to find the QML plugins at runtime.

                        @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                        on work pc i have only Qt 6.2.0

                        Qt 6.2 is far too old. QML modules have changed a lot since then.

                        @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                        I added QML_IMPORT_PATH

                        QML_IMPORT_PATH is used by Qt Creator's old code model. It is not used by the new QML Language Server (qmlls). Likewise, QT_QML_GENERATE_QMLLS_INI is only used by qmlls and not the old code model.

                        By default, you'll be using qmlls if:

                        • You're running the latest Qt Creator, AND
                        • You're using Qt 6.8 or newer for your project

                        Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                        D 1 Reply Last reply
                        1
                        • JKSHJ JKSH

                          @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                          HomePage creates, but Components(MButton) does not see.

                          To make it work:

                          1. Order matters. You must set QT_QML_OUTPUT_DIRECTORY before your very first call to qt_add_qml_module()
                            • This ensures that the setting is applied to every QML module in your project.
                          2. Set QT_QML_OUTPUT_DIRECTORY to ${CMAKE_BINARY_DIR}, not ${CMAKE_BINARY_DIR}/qml.
                            • This puts the QML module folders at the same level as your executable, so the executable can automatically find the modules and plugins at runtime (when you run it directly from your build dir)
                            • I tested this on Windows and Ubuntu
                          3. To use MButton, you need import UI.Components and not import UI.Assets

                          Note: There is no point linking your executable to Assets, Components, and Pages libraries because your executable does not use any C++ symbols from those libraries. Instead, you need your executable to find the QML plugins at runtime.

                          @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                          on work pc i have only Qt 6.2.0

                          Qt 6.2 is far too old. QML modules have changed a lot since then.

                          @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                          I added QML_IMPORT_PATH

                          QML_IMPORT_PATH is used by Qt Creator's old code model. It is not used by the new QML Language Server (qmlls). Likewise, QT_QML_GENERATE_QMLLS_INI is only used by qmlls and not the old code model.

                          By default, you'll be using qmlls if:

                          • You're running the latest Qt Creator, AND
                          • You're using Qt 6.8 or newer for your project
                          D Offline
                          D Offline
                          Deymos
                          wrote last edited by
                          #16

                          @JKSH
                          Thanks for answer, QT_QML_OUTPUT_DIRECTORY on top of qt_add_qml_module() really helped and now everything is working fine!

                          @JKSH said in Correct way to make QML modules Qt 6.5-6.9:

                          To use MButton, you need import UI.Components and not import UI.Assets

                          my bad, my eyes were busy with the warnings and I didn't notice :)

                          @JKSH said in Correct way to make QML modules Qt 6.5-6.9:

                          QML_IMPORT_PATH is used by Qt Creator's old code model. It is not used by the new QML Language Server (qmlls). Likewise, QT_QML_GENERATE_QMLLS_INI is only used by qmlls and not the old code model.

                          By default, you'll be using qmlls if:

                          You're running the latest Qt Creator, AND
                          You're using Qt 6.8 or newer for your project
                          

                          So can i use modules with "old" approach if I have Qt 6.5 and 16 creator? What is the difference when using without QMLLS on Qt 6.5? or is it the same, just don't write QT_QML_GENERATE_QMLLS_INI and add QML_IMPORT_PATH?

                          @JKSH said in Correct way to make QML modules Qt 6.5-6.9:

                          Note: There is no point linking your executable to Assets, Components, and Pages libraries because your executable does not use any C++ symbols from those libraries

                          and if I use C++ in this module, as I understand it, I will just need to link these modules, and the behavior will remain the same?

                          JKSHJ 1 Reply Last reply
                          0
                          • D Deymos

                            @JKSH
                            Thanks for answer, QT_QML_OUTPUT_DIRECTORY on top of qt_add_qml_module() really helped and now everything is working fine!

                            @JKSH said in Correct way to make QML modules Qt 6.5-6.9:

                            To use MButton, you need import UI.Components and not import UI.Assets

                            my bad, my eyes were busy with the warnings and I didn't notice :)

                            @JKSH said in Correct way to make QML modules Qt 6.5-6.9:

                            QML_IMPORT_PATH is used by Qt Creator's old code model. It is not used by the new QML Language Server (qmlls). Likewise, QT_QML_GENERATE_QMLLS_INI is only used by qmlls and not the old code model.

                            By default, you'll be using qmlls if:

                            You're running the latest Qt Creator, AND
                            You're using Qt 6.8 or newer for your project
                            

                            So can i use modules with "old" approach if I have Qt 6.5 and 16 creator? What is the difference when using without QMLLS on Qt 6.5? or is it the same, just don't write QT_QML_GENERATE_QMLLS_INI and add QML_IMPORT_PATH?

                            @JKSH said in Correct way to make QML modules Qt 6.5-6.9:

                            Note: There is no point linking your executable to Assets, Components, and Pages libraries because your executable does not use any C++ symbols from those libraries

                            and if I use C++ in this module, as I understand it, I will just need to link these modules, and the behavior will remain the same?

                            JKSHJ Offline
                            JKSHJ Offline
                            JKSH
                            Moderators
                            wrote last edited by
                            #17

                            You're welcome! Glad to hear that it's now working for you.

                            @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                            So can i use modules with "old" approach if I have Qt 6.5 and 16 creator?

                            Yes. You could also do one of:

                            • Force the "old" code model for all projects by turning off qmlls completely
                            • Force qmlls to be used even if you're using an older kit

                            https://doc.qt.io/qtcreator/creator-how-to-use-qml-language-server.html

                            What is the difference when using without QMLLS on Qt 6.5? or is it the same, just don't write QT_QML_GENERATE_QMLLS_INI and add QML_IMPORT_PATH?

                            Yes, that's right. Although it's harmless to have both QT_QML_GENERATE_QMLLS_INI and QML_IMPORT_PATH in your project (the main problem is that it's a bit "noisy" and might confuse a reader).

                            The "old" code model is part of the Qt Creator IDE; qmlls is part of the Qt libraries. So qmlls gets updated with each Qt release. You can choose to use the version of qmlls that comes with your kit, or you can choose to use the newest available qmlls on your machine.

                            Qt Doc Search for browsers: forum.qt.io/topic/35616/web-browser-extension-for-improved-doc-searches

                            D 1 Reply Last reply
                            0
                            • JKSHJ JKSH

                              You're welcome! Glad to hear that it's now working for you.

                              @Deymos said in Correct way to make QML modules Qt 6.5-6.9:

                              So can i use modules with "old" approach if I have Qt 6.5 and 16 creator?

                              Yes. You could also do one of:

                              • Force the "old" code model for all projects by turning off qmlls completely
                              • Force qmlls to be used even if you're using an older kit

                              https://doc.qt.io/qtcreator/creator-how-to-use-qml-language-server.html

                              What is the difference when using without QMLLS on Qt 6.5? or is it the same, just don't write QT_QML_GENERATE_QMLLS_INI and add QML_IMPORT_PATH?

                              Yes, that's right. Although it's harmless to have both QT_QML_GENERATE_QMLLS_INI and QML_IMPORT_PATH in your project (the main problem is that it's a bit "noisy" and might confuse a reader).

                              The "old" code model is part of the Qt Creator IDE; qmlls is part of the Qt libraries. So qmlls gets updated with each Qt release. You can choose to use the version of qmlls that comes with your kit, or you can choose to use the newest available qmlls on your machine.

                              D Offline
                              D Offline
                              Deymos
                              wrote last edited by
                              #18

                              @JKSH
                              Thanks for the answers!

                              1 Reply Last reply
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                              • D Deymos has marked this topic as solved

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