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VS 2022: How to ensure qsb gets ran?

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  • S Offline
    S Offline
    Stefan Monov
    wrote on last edited by
    #1

    I've been happily using a "Qt/MSBuild" build process (in VS2022) because I'm more familiar with it than with CMake. Now I need to add a shader file to my project and apparently Qt/MSBuild doesn't have a native (normal) way of ensuring qsb gets ran. I don't want to add a custom build step (e.g. "post-build") just for that - feels hacky.

    All the online docs I found on the topic are written in terms of cmake and/or qmake.

    My questions:

    • Can I somehow get away with not using CMake/qmake? I don't need to be cross-platform, at least not yet.
    • What are some other advantages of moving to CMake? (i.e. other than the qsb thing and the cross-platformness)?
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