VS 2022: How to ensure qsb gets ran?
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I've been happily using a "Qt/MSBuild" build process (in VS2022) because I'm more familiar with it than with CMake. Now I need to add a shader file to my project and apparently Qt/MSBuild doesn't have a native (normal) way of ensuring qsb gets ran. I don't want to add a custom build step (e.g. "post-build") just for that - feels hacky.
All the online docs I found on the topic are written in terms of cmake and/or qmake.
My questions:
- Can I somehow get away with not using CMake/qmake? I don't need to be cross-platform, at least not yet.
- What are some other advantages of moving to CMake? (i.e. other than the qsb thing and the cross-platformness)?