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Rounding up numbers

  • Hi,

    I have been trying to round up some numbers but I cannot figure it out. What I have is a little program that when a button is clicked it gets information form 7 input fields and then it makes the following calculations.

    @void MainWindow::on_pushButton_Calculate_clicked()
    // input fields
    QString partW = ui->lineEdit_PartWidth->text();
    QString partL = ui->lineEdit_PartLength->text();
    QString sheetW = ui->doubleSpinBox_SheetWidth->text();
    QString sheetL = ui->doubleSpinBox_SheetLength->text();
    QString clamp = ui->doubleSpinBox_Clamp->text();
    QString kerf = ui->doubleSpinBox_Kerf->text();
    QString web = ui->doubleSpinBox_Web->text();

    //converting inputs to numbers and adding some other factors
    partWidth = partW.toFloat() + kerf.toFloat();
    partLength = partL.toFloat() + kerf.toFloat();
    sheetLength = sheetL.toFloat() - (web.toFloat()* 2);
    sheetWidth = sheetW.toFloat() - (clamp.toFloat() - .5);
    partsY = sheetWidth / partWidth;
    partsX = sheetLength /partLength ;
    totalParts = partsY * partsX;


    Everything is working as it should the only thing is that I want to round up partsY and partsX so that when they are multiplied there are no decimal numbers.

    I tried modifying the following line...
    @totalParts = round(partsY) * round(partsX);@
    but it doesn't work.

    I know it may be hard to know whats wrong without seeing the actual code but can someone give it a shot?

    Thanks a lot for your help.

  • The rounding method is called "qRound": .

  • I would suggest to round after the multiplication. That is more accurate. qRound is the way to go, so this should work:
    @totalParts = qRound(partsY * partsX);@
    If you don't want to use the QRound the basic way is to have a float value, add (positive value) or subtract 0,5 (negative value) and typeconvert into a int.
    @if(partsY * partsX < 0)
    iTotalParts = (int)((partsY * partsX) - 0,5);
    iTotalParts = (int)((partsY * partsX) + 0,5);@


  • I was trying to use qRound when I realized that this could be just a metter of changing my variable type from float to int in fact it did the trick.

    Thank you all very much for your help.

  • Note that changing the variable type will not result in "natural" rounding. It will result in flooring values. So, 2.9999 will be "rounded" to 2, not 3.

  • That is actually what I want. But thanks a lot for the clarification.

    I love this forum!

    Thanks a lot

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