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Qt's OpenGL vertex binding funcs problem

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  • B Bondrusiek
    12 Jun 2024, 16:47

    I have tried use qmake and it works.
    My qmake file:

    greaterThan(QT_MAJOR_VERSION, 4): QT += core gui opengl openglwidgets widgets
    
    HEADERS += \
        glwidget.h
    
    SOURCES += \
        glwidget.cpp \
        main.cpp
    

    BTW. I paste also first part of QOpenGLFunctions_3_3_Core

    ...
    #ifndef QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
    #define QOPENGLVERSIONFUNCTIONS_3_3_CORE_H
    
    #include <QtOpenGL/qtopenglglobal.h>
    
    #if !defined(QT_NO_OPENGL) && !QT_CONFIG(opengles2)
    
    #include <QtOpenGL/QOpenGLVersionProfile>
    #include <QtOpenGL/QOpenGLVersionFunctions>
    #include <QtGui/qopenglcontext.h>
    
    QT_BEGIN_NAMESPACE
    
    class Q_OPENGL_EXPORT QOpenGLFunctions_3_3_Core : public QAbstractOpenGLFunctions
    {
    public:
        QOpenGLFunctions_3_3_Core();
    ...
    

    @8Observer8 What OS do you have ? Windows 10 (if yes I'll also later check it on this OS and try run it).

    8 Offline
    8 Offline
    8Observer8
    wrote on 13 Jun 2024, 16:41 last edited by 8Observer8
    #6

    @Bondrusiek said in Qt's OpenGL vertex binding funcs problem:

    What OS do you have ? Windows 10

    Yes. It is why I write win32: LIBS += -lopengl32 inside of the pro file. Some programs will not be compiled without this line on Windows. win32: means that this line is for Windows only and the LIBS += -lopengl32 command will be ignored on Linux, macOS, Android, and WebAssembly. It is very interesting why there is no QOpenGLFunctions_3_3_Core inside of this list:

    99743313-c5c0-4896-97fd-056e6130f2b0-image.png

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    • B Offline
      B Offline
      Bondrusiek
      wrote on 15 Jun 2024, 18:20 last edited by
      #7

      @8Observer8 Hi!
      I've checked this project on my Windows 10 and it works. I used Desktop Qt6.7 MinGW 64bit compilator.
      obraz.png

      This is a qmake file:

      QT       += core gui openglwidgets opengl
      
      greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
      
      CONFIG += c++17
      
      SOURCES += \
          main.cpp \
          widget.cpp
      
      HEADERS += \
          widget.h
      

      This is interesting that you have a problem with OpenGL 3.3 on Win 10 OS. I am not an OpenGL expert but I found good program which scans GPU and you can see OpenGL status(probably it is possible to found other the solution). This is OpenGL Extensions Viewer and my result from Windows 10:
      16a53ead-9eba-44c6-85a2-af62f64ac4c4-obraz.png

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      • 8 Offline
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        8Observer8
        wrote on 15 Jun 2024, 18:54 last edited by 8Observer8
        #8

        My laptop has two video cards: integrated on CPU and discrete GeForce. Qt uses the first one by default:

        qDebug() << "OpenGL version:" << (const char*) glGetString(GL_VERSION);
        qDebug() << "GLSL version: " << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
        qDebug() << "Vendor: " << (const char*) glGetString(GL_VENDOR);
        

        Output:

        OpenGL version: 3.1.0 - Build 9.17.10.4459
        GLSL version:  1.40 - Intel Build 9.17.10.4459
        Vendor:  Intel
        

        I am not expert in Qt but it is very interesting that the QOpenGLFunctions_3_3_Core.h header file is not available for me. I see it here:

        image.png

        But I don't see it here:

        image.png

        Even QOpenGLFunctions_3_1.h is not in the list.

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        • B Offline
          B Offline
          Bondrusiek
          wrote on 15 Jun 2024, 19:44 last edited by
          #9

          Hmm, you can try run it and see result. Maybe compilation sees a OpenGL version and blocks some header files:

          #include <QApplication>
          
          int main(int argc, char *argv[])
          {
              QApplication a(argc, argv);
              QSurfaceFormat fmt;
              fmt.setDepthBufferSize(24);
          
              // Request OpenGL 3.3 core or OpenGL ES 3.0.
              if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
                  qDebug("Requesting 3.3 core context");
                  fmt.setVersion(3, 3);
                  fmt.setProfile(QSurfaceFormat::CoreProfile);
              } else {
                  qDebug("Requesting 3.0 context");
                  fmt.setVersion(3, 0);
              }
          
              QSurfaceFormat::setDefaultFormat(fmt);
          
              return a.exec();
          }
          
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          • 8 Offline
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            8Observer8
            wrote on 15 Jun 2024, 19:57 last edited by 8Observer8
            #10

            Output:

            Requesting 3.3 core context
            OpenGL version: 3.1.0 - Build 9.17.10.4459
            GLSL version:  1.40 - Intel Build 9.17.10.4459
            Vendor:  Intel
            

            main.cpp

            #include <QtGui/QOpenGLContext>
            #include <QtGui/QOpenGLFunctions>
            #include <QtGui/QSurfaceFormat>
            #include <QtWidgets/QApplication>
            #include <QtOpenGL/QOpenGLWindow>
            
            class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
            {
                void initializeGL() override
                {
                    initializeOpenGLFunctions();
            
                    qDebug() << "OpenGL version:" << (const char*) glGetString(GL_VERSION);
                    qDebug() << "GLSL version: " << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
                    qDebug() << "Vendor: " << (const char*) glGetString(GL_VENDOR);
                }
            };
            
            int main(int argc, char *argv[])
            {
                QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
                QApplication app(argc, argv);
                QSurfaceFormat fmt;
                fmt.setDepthBufferSize(24);
            
                // Request OpenGL 3.3 core or OpenGL ES 3.0.
                if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
                {
                    qDebug("Requesting 3.3 core context");
                    fmt.setVersion(3, 3);
                    fmt.setProfile(QSurfaceFormat::CoreProfile);
                }
                else
                {
                    qDebug("Requesting 3.0 context");
                    fmt.setVersion(3, 0);
                }
            
                OpenGLWindow w;
                w.setFormat(fmt);
                w.show();
                return app.exec();
            }
            
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            • 8 Offline
              8 Offline
              8Observer8
              wrote on 15 Jun 2024, 20:03 last edited by
              #11

              I can activate the discrete GeForce (or Radeon) card by adding this code:

              #ifdef _WIN32
              #include <windows.h>
              extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
              extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
              #endif
              

              Output:

              Requesting 3.3 core context
              OpenGL version: 3.3.0 NVIDIA 391.35
              GLSL version:  3.30 NVIDIA via Cg compiler
              Vendor:  NVIDIA Corporation
              

              main.cpp

              #ifdef _WIN32
              #include <windows.h>
              extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
              extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
              #endif
              
              #include <QtGui/QOpenGLContext>
              #include <QtGui/QOpenGLFunctions>
              #include <QtGui/QSurfaceFormat>
              #include <QtWidgets/QApplication>
              #include <QtOpenGL/QOpenGLWindow>
              
              class OpenGLWindow : public QOpenGLWindow, private QOpenGLFunctions
              {
                  void initializeGL() override
                  {
                      initializeOpenGLFunctions();
              
                      qDebug() << "OpenGL version:" << (const char*) glGetString(GL_VERSION);
                      qDebug() << "GLSL version: " << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
                      qDebug() << "Vendor: " << (const char*) glGetString(GL_VENDOR);
                  }
              };
              
              int main(int argc, char *argv[])
              {
                  QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
                  QApplication app(argc, argv);
                  QSurfaceFormat fmt;
                  fmt.setDepthBufferSize(24);
              
                  // Request OpenGL 3.3 core or OpenGL ES 3.0.
                  if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL)
                  {
                      qDebug("Requesting 3.3 core context");
                      fmt.setVersion(3, 3);
                      fmt.setProfile(QSurfaceFormat::CoreProfile);
                  }
                  else
                  {
                      qDebug("Requesting 3.0 context");
                      fmt.setVersion(3, 0);
                  }
              
                  OpenGLWindow w;
                  w.setFormat(fmt);
                  w.show();
                  return app.exec();
              }
              
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              • B Offline
                B Offline
                Bondrusiek
                wrote on 15 Jun 2024, 20:17 last edited by
                #12

                So you have a card that supports OpenGL 3.3. It's strange that Qt doesn't see this header files. If I had anything to suggest, you can update Qt via MaintenanceTool and update the graphics card drivers.

                8 1 Reply Last reply 15 Jun 2024, 20:21
                0
                • B Bondrusiek
                  15 Jun 2024, 20:17

                  So you have a card that supports OpenGL 3.3. It's strange that Qt doesn't see this header files. If I had anything to suggest, you can update Qt via MaintenanceTool and update the graphics card drivers.

                  8 Offline
                  8 Offline
                  8Observer8
                  wrote on 15 Jun 2024, 20:21 last edited by 8Observer8
                  #13

                  @Bondrusiek said in Qt's OpenGL vertex binding funcs problem:

                  update the graphics card drivers

                  I have the latest: OpenGL 4.6 for GeForce and OpenGL 3.1.0 for Intel. I cannot update OpenGL for Intel because 3.1 is maximum for my CPU.

                  @Bondrusiek said in Qt's OpenGL vertex binding funcs problem:

                  It's strange that Qt doesn't see this header files.

                  I see them now:

                  d6c5da18-9702-441a-80c6-7ff8507dc036-image.png

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                  • 8 Offline
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                    8Observer8
                    wrote on 15 Jun 2024, 20:33 last edited by
                    #14

                    I don't understand why but there is no the QOpenGLFunctions_3_3_Core: No such file or directory error in your first example. It crashed: debug\opengl33-test.exe crashed. But it is crashed because I have a laptop and Qt runs with the integrated video card with OpenGL 3.1. I have added these lines to the main.cpp:

                    #ifdef _WIN32
                    #include <windows.h>
                    extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                    extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                    #endif
                    

                    and your first example works now. I the the red triangle. But it prints the maximum version of OpenGL 4.6 on the discrete video card because setVersion(3 , 3) was not called:

                    OpenGL version: 4.6.0 NVIDIA 391.35
                    GLSL version:  4.60 NVIDIA
                    Vendor:  NVIDIA Corporation
                    
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                    • 8 Offline
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                      8Observer8
                      wrote on 15 Jun 2024, 20:51 last edited by
                      #15

                      Sorry. I have forgot to add setVersion(3, 3) to the main.cpp file. Now your first example prints correct version of OpenGL:

                      Requesting 3.3 core context
                      OpenGL version: 3.3.0 NVIDIA 391.35
                      GLSL version:  3.30 NVIDIA via Cg compiler
                      Vendor:  NVIDIA Corporation
                      

                      But I don't see a red triangle. I can fix it only by comment the QSurfaceFormat code with setting setVersion and setProfile but it uses OpenGL 4.6 now:

                      main.cpp

                      #ifdef _WIN32
                      #include <windows.h>
                      extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                      extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                      #endif
                      
                      #include "glwidget.h"
                      
                      #include <QtGui/QSurfaceFormat>
                      #include <QtWidgets/QApplication>
                      
                      int main(int argc, char *argv[])
                      {
                          QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
                          QApplication a(argc, argv);
                      
                          QSurfaceFormat fmt;
                          fmt.setDepthBufferSize(24);
                      
                          // // Request OpenGL 3.3 core or OpenGL ES 3.0.
                          // if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
                          //     qDebug("Requesting 3.3 core context");
                          //     fmt.setVersion(3, 3);
                          //     fmt.setProfile(QSurfaceFormat::CoreProfile);
                          // } else {
                          //     qDebug("Requesting 3.0 context");
                          //     fmt.setVersion(3, 0);
                          // }
                      
                          QSurfaceFormat::setDefaultFormat(fmt);
                      
                          MyGLWidget w;
                          w.show();
                          return a.exec();
                      }
                      

                      image.png

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                      • B Offline
                        B Offline
                        Bondrusiek
                        wrote on 16 Jun 2024, 07:07 last edited by
                        #16

                        Thanks for checking. As far as I know, in the case of shaders, you can also indicate what version of OpenGL you want to use.
                        #version 330 core
                        This means that you want to use 3.3 version of OpenGL. #version 460 core means set OpenGL to 4.6.

                        Perhaps the most important thing is that the second example does not render the triangle correctly for you either. Just like in my case, so I guess we can talk about a bug here.

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                        • 8 Offline
                          8 Offline
                          8Observer8
                          wrote on 16 Jun 2024, 09:03 last edited by 8Observer8
                          #17

                          I believe there is no need to spend time on OpenGL 3.3 Core, especially if you have just started learning the basics of OpenGL. You can defer learning OpenGL 3.3 Core until the next iteration. Take OpenGL ES 2.0. It's much smaller. It has all the basic things you need now. It works on iOS, Android and web browser. In the near future, focus on OpenGL ES 2.0 and make demos and small games on it. It will serve you for several years, and maybe a lifetime.

                          My simple triangle example is written using OpenGL ES 2.0. It is compiled to Desktop, Mobile, and Web from one code base.

                          • Demo in the browser using QOpenGLWindow
                          • Demo in the browser using QOpenGLWidget

                          31e535b2-7f6d-4e0e-8150-00958c4c2cdb-image.png

                          main.cpp

                          #include <QtGui/QOpenGLFunctions>
                          #include <QtOpenGL/QOpenGLBuffer>
                          #include <QtOpenGL/QOpenGLShader>
                          #include <QtOpenGL/QOpenGLShaderProgram>
                          #include <QtOpenGLWidgets/QOpenGLWidget>
                          #include <QtWidgets/QApplication>
                          
                          class OpenGLWindow : public QOpenGLWidget, private QOpenGLFunctions
                          {
                          public:
                              OpenGLWindow()
                              {
                                  setWindowTitle("OpenGL ES 2.0, Qt6, C++");
                                  resize(350, 350);
                              }
                          
                              void initializeGL() override
                              {
                                  initializeOpenGLFunctions();
                                  glClearColor(48.f / 255.f, 56.f / 255.f, 65.f / 255.f, 1.f);
                          
                                  QString vertShaderSrc =
                                      "attribute vec2 aPosition;\n"
                                      "void main()\n"
                                      "{\n"
                                      "    gl_Position = vec4(aPosition, 0.0, 1.0);\n"
                                      "}\n";
                          
                                  QString fragShaderSrc =
                                      "#ifdef GL_ES\n"
                                      "precision mediump float;\n"
                                      "#endif\n"
                                      "void main()\n"
                                      "{\n"
                                      "    gl_FragColor = vec4(0.2, 0.7, 0.3, 1.0);\n"
                                      "}\n";
                          
                                  m_program.create();
                                  m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Vertex, vertShaderSrc);
                                  m_program.addShaderFromSourceCode(QOpenGLShader::ShaderTypeBit::Fragment, fragShaderSrc);
                                  m_program.link();
                                  m_program.bind();
                          
                                  float vertPositions[] = {
                                      -0.5f, -0.5f,
                                      0.5f, -0.5f,
                                      0.f, 0.5f
                                  };
                                  m_vertPosBuffer.create();
                                  m_vertPosBuffer.bind();
                                  m_vertPosBuffer.allocate(vertPositions, sizeof(vertPositions));
                              }
                          
                              void paintGL() override
                              {
                                  glClear(GL_COLOR_BUFFER_BIT);
                                  m_program.bind();
                                  m_vertPosBuffer.bind();
                                  m_program.setAttributeBuffer("aPosition", GL_FLOAT, 0, 2);
                                  m_program.enableAttributeArray("aPosition");
                                  glDrawArrays(GL_TRIANGLES, 0, 3);
                              }
                          
                          private:
                              QOpenGLShaderProgram m_program;
                              QOpenGLBuffer m_vertPosBuffer;
                          };
                          
                          int main(int argc, char *argv[])
                          {
                              QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
                              QApplication app(argc, argv);
                              OpenGLWindow w;
                              w.show();
                              return app.exec();
                          }
                          
                          QT += core gui openglwidgets
                          
                          win32: LIBS += -lopengl32
                          
                          CONFIG += c++17
                          
                          SOURCES += \
                              main.cpp
                          
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                          • 8 Offline
                            8 Offline
                            8Observer8
                            wrote on 16 Jun 2024, 09:49 last edited by 8Observer8
                            #18

                            I have created the bug report: https://bugreports.qt.io/browse/QTBUG-126389

                            I have tested with QOpenGLWindow. The result is the same.

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                            • 8 Offline
                              8 Offline
                              8Observer8
                              wrote on 16 Jun 2024, 20:46 last edited by 8Observer8
                              #19

                              My bug report was closed with the comment: You need a VAO to use a Core profile.

                              I have added solution examples to the bug report:

                              • solution-qopenglwidget.zip
                              • solution-qopenglwindow.zip

                              Steps to solve the problem:

                              • Add #include <QtOpenGL/QOpenGLVertexArrayObject> inside of the glwidget.h
                              • Create the QOpenGLVertexArrayObject vao; member inside of the MyGLWidget class
                              • Create and bind vao inside of the initializeGL method:
                              void MyGLWidget::initializeGL()
                              {
                                  initializeOpenGLFunctions();
                                  vao.create();
                                  vao.bind();
                              
                              • Delete a binding of the vbo inside of the paintGL()
                              • Add a binding of the vao inside of the paintGL()
                              • Move attributeLocation, enableAttributeArray and setAttributeBuffer inside of the initializeGL method:
                              • I don't think that you should release the shader program inside of the paintGL() method
                              • Release vao inside of the paintGL() method
                              • I think you don't need to call disableAttributeArray inside of the paintGL() method

                              So, VAO allows to bind VBO and call enableAttributeArray and setAttributeBuffer only one time. You can bind VAO only inside of the paintGL() method. Now the program works:

                              pro

                              QT += core gui openglwidgets opengl
                              
                              win32: LIBS += -lopengl32
                              
                              CONFIG += c++17
                              
                              SOURCES += \
                                  main.cpp \
                                  glwidget.cpp
                              
                              HEADERS += \
                                  glwidget.h
                              

                              glwidget.h

                              #ifndef GLWIDGET_H
                              #define GLWIDGET_H
                              
                              #include <QOpenGLWidget>
                              #include <QOpenGLFunctions_3_3_Core>
                              #include <QOpenGLBuffer>
                              #include <QOpenGLShaderProgram>
                              #include <QtOpenGL/QOpenGLVertexArrayObject>
                              
                              class MyGLWidget : public QOpenGLWidget, protected QOpenGLFunctions_3_3_Core
                              {
                                  Q_OBJECT
                              
                                      public:
                                               MyGLWidget(QWidget *parent = nullptr);
                                  ~MyGLWidget();
                              
                              protected:
                                  void initializeGL() override;
                                  void resizeGL(int w, int h) override;
                                  void paintGL() override;
                              
                              private:
                                  QOpenGLBuffer vbo;
                                  QOpenGLVertexArrayObject vao;
                                  QOpenGLShaderProgram *shaderProgram;
                              };
                              
                              #endif // GLWIDGET_H
                              

                              glwidget.cpp

                              #include "glwidget.h"
                              
                              MyGLWidget::MyGLWidget(QWidget *parent)
                                  : QOpenGLWidget(parent), vbo(QOpenGLBuffer::VertexBuffer)
                              {
                                  setWindowTitle("Trianlge, OpenGL 3.3 Core");
                                  resize(500, 500);
                              }
                              
                              MyGLWidget::~MyGLWidget()
                              {
                                  makeCurrent();
                                  vao.destroy();
                                  vbo.destroy();
                                  delete shaderProgram;
                                  doneCurrent();
                              }
                              
                              void MyGLWidget::initializeGL()
                              {
                                  initializeOpenGLFunctions();
                              
                                  qDebug() << "OpenGL version:" << (const char*) glGetString(GL_VERSION);
                                  qDebug() << "GLSL version: " << (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
                                  qDebug() << "Vendor: " << (const char*) glGetString(GL_VENDOR);
                              
                                  shaderProgram = new QOpenGLShaderProgram();
                                  shaderProgram->addShaderFromSourceCode(QOpenGLShader::Vertex,
                                      "#version 330 core\n"
                                      "layout(location = 0) in vec3 position;\n"
                                      "void main()\n"
                                      "{\n"
                                      "    gl_Position = vec4(position, 1.0);\n"
                                      "}\n"
                                      );
                                  shaderProgram->addShaderFromSourceCode(QOpenGLShader::Fragment,
                                      "#version 330 core\n"
                                      "out vec4 fragColor;\n"
                                      "void main()\n"
                                      "{\n"
                                      "    fragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
                                      "}\n"
                                      );
                                  shaderProgram->link();
                                  shaderProgram->bind();
                              
                                  vao.create();
                                  vao.bind();
                                  vbo.create();
                                  vbo.bind();
                              
                                  GLfloat vertices[] = {
                                      0.0f,  0.5f, 0.0f, // Top vertex
                                      -0.5f, -0.5f, 0.0f, // Bottom left vertex
                                      0.5f, -0.5f, 0.0f  // Bottom right vertex
                                  };
                              
                                  vbo.allocate(vertices, sizeof(vertices));
                              
                                  int posLocation = shaderProgram->attributeLocation("position");
                                  shaderProgram->enableAttributeArray(posLocation);
                                  shaderProgram->setAttributeBuffer(posLocation, GL_FLOAT, 0, 3);
                              
                                  vao.release();
                              }
                              
                              void MyGLWidget::resizeGL(int w, int h)
                              {
                                  glViewport(0, 0, w, h);
                              }
                              
                              void MyGLWidget::paintGL()
                              {
                                  glClear(GL_COLOR_BUFFER_BIT);
                              
                                  shaderProgram->bind();
                                  vao.bind();
                              
                                  glDrawArrays(GL_TRIANGLES, 0, 3);
                              
                                  vao.release();
                              }
                              

                              main.cpp

                              #ifdef _WIN32
                              #include <windows.h>
                              extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
                              extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
                              #endif
                              
                              #include "glwidget.h"
                              
                              #include <QtGui/QSurfaceFormat>
                              #include <QtWidgets/QApplication>
                              
                              int main(int argc, char *argv[])
                              {
                                  QApplication::setAttribute(Qt::ApplicationAttribute::AA_UseDesktopOpenGL);
                                  QApplication a(argc, argv);
                              
                                  QSurfaceFormat fmt;
                                  fmt.setDepthBufferSize(24);
                              
                                  // Request OpenGL 3.3 core or OpenGL ES 3.0.
                                  if (QOpenGLContext::openGLModuleType() == QOpenGLContext::LibGL) {
                                      qDebug("Requesting 3.3 core context");
                                      fmt.setVersion(3, 3);
                                      fmt.setProfile(QSurfaceFormat::CoreProfile);
                                  } else {
                                      qDebug("Requesting 3.0 context");
                                      fmt.setVersion(3, 0);
                                  }
                              
                                  QSurfaceFormat::setDefaultFormat(fmt);
                              
                                  MyGLWidget w;
                                  w.show();
                                  return a.exec();
                              }
                              
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                              • 8 Offline
                                8 Offline
                                8Observer8
                                wrote on 17 Jun 2024, 14:40 last edited by 8Observer8
                                #20

                                I think it is a solution. You can mark it as a solution:

                                image.png

                                1 Reply Last reply
                                1
                                • B Bondrusiek has marked this topic as solved on 17 Jun 2024, 18:19

                                15/20

                                15 Jun 2024, 20:51

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