Qt3d: Looking for resources about offscreen rendering & shadows
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As everyone is probably aware, the docs for Qt3d are not really that complete, and there aren't that many examples. With internet searches being less-and-less useful, it's more difficult to find good, up-to-date information.
So I'm looking for any and all resources - code snippets, blog posts, example code, mastodon posts, photos of code scribbled on napkins, etc. - mainly about two topics:
- offscreen rendering
- adding shadows
(Looking for C++, but I'll even take QML.)
I had offscreen rendering working w/Qt5.something, but with Qt 5.15 it doesn't always render the whole scene to the offscreen texture. With Qt6 it doesn't work at all (just get a blue image).
Shadows I never got working despite a lot of head-meets-wall, but I would love to get them working at some point.
Thanks for any and all pointers!
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Hello!
I totally relate to you. It would be very helpful if Qt3D supported Shadow Mapping (and Reflection).
Immediately, all Scenes in Qt3D would be instantly realistic. It just looks as if Qt stopped Qt3D development half-way.
If any of you have news on further Core-Implementations, let us know. Us and a big community.
regards, kevin_d