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replacing QGLWidget in QOpenGLWidget is not working

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  • S Offline
    S Offline
    sueyllam
    wrote on last edited by
    #1

    I have the following slot in a program written for Qt4:

    void MyGLWidget::newAVIImage(QImage image)
    {
        //image = image.mirrored();
    //    bindTexture(image);
          glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image.width(), image.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, image.bits());
        update();
    }
    

    As shown porting this to Qt5 by using QOpenGLWidget instead of QGLWidget by replacing updateGL with update and replacing bindtexture with glTexImage2D and generating and binding an unsigned int to GL_TEXTURE_2D in initializeGL. gives a white window (the original Qt4 worked fine). Also, after running the Qt5 version, trying to revert to the original Qt4 version gives a white screen with a
    DirectShow renderer error for a while, then later the Qt4 version is working again.
    Is there an explanation for this behavior, also what is the correct way for replacing bindtexture in QGLWidget?

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    • S Offline
      S Offline
      sueyllam
      wrote on last edited by
      #2
      void MyGLWidget::newAVIImage(QImage image)
      {
      	static int ss =0;
          image = image.mirrored();
      //    bindTexture(image);
      	glBindTexture(GL_TEXTURE_2D, m_tex);
      	image = image.convertToFormat(QImage::Format_RGB888);
              if (ss==0) {
      	glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, image.width(), image.height(), 0, GL_RGB, GL_UNSIGNED_BYTE, image.bits());
      	ss=1;
      }
      else {
      	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, image.width(), image.height(), GL_RGB, GL_UNSIGNED_BYTE, image.bits());
      }
      
          update();
      }
      
      

      The above code solved the problem, that is using glTexImage2D for all frames was the culprit, it should be used only for the first frame. Subseqent frames should use glTexSubImage2D.

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