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Need some constructive criticism[Updated+ new question]

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  • M Offline
    M Offline
    mariusmssj
    wrote on last edited by
    #1

    Hey guys,
    I am making an OpenGL teaching tool, I got to an alpha stage of it now and I would like to know if I am moving in a right direction.

    If you have some spare time guys please have a look at my program and let me know what you think. I'll take in any feedback.

    Thank you :D

    [url=http://mariusmssj.brinkster.net/release.rar]Executable[/url]
    [url=http://mariusmssj.brinkster.net/source.rar]Source[/url]

    • How to create a text link to open a world document?
      atm i got this help code
      [code]void MainWindow::HelpSlot()
      {
      QTextEdit* help=new QTextEdit();
      help->setWindowFlags(Qt::Window);
      help->setReadOnly(true);
      help->append("<h1>Help</h1>");
      help->show();
      }[/code]

    once it pops up i would like a text that once clicked would open a word document, how to do that?

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    • M Offline
      M Offline
      mariusmssj
      wrote on last edited by
      #2

      no one wants to have a look at it? =[

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      • ? This user is from outside of this forum
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        Guest
        wrote on last edited by
        #3

        You might want to consider limiting the frame rate or something, it is really heavy on the CPU for something that simple, I mean drawing a single primitive in openGl should be a very lightweight task, and yet it loads the core it runs on at 100%, so my bet is there is something wrong with it.

        On a side note, is a dedicated application really necessary to explain a few basic openGL functions? I have the feeling this tool will educate you into programming far more than it will educate other people in openGL, which is still a good thing BTW ;)

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        • M Offline
          M Offline
          mariusmssj
          wrote on last edited by
          #4

          [quote author="ddriver" date="1333141605"]You might want to consider limiting the frame rate or something, it is really heavy on the CPU for something that simple, I mean drawing a single primitive in openGl should be a very lightweight task, and yet it loads the core it runs on at 100%, so my bet is there is something wrong with it.

          On a side note, is a dedicated application really necessary to explain a few basic openGL functions? I have the feeling this tool will educate you into programming far more than it will educate other people in openGL, which is still a good thing BTW ;)[/quote]

          Wow I didn't even notice that! Thank so much for taking your time to look into it :D I will get that fixed right away

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          • M Offline
            M Offline
            mariusmssj
            wrote on last edited by
            #5

            ddriver thanks for the report, I got that issue fixed now.

            I am trying to find a way to add a text link that would open a world document

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