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MdiArea - "Window" menu

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  • A Offline
    A Offline
    Anonymous_Banned275
    wrote on last edited by Anonymous_Banned275
    #1

    I am looking for making MdiArea - "Window" menu more flexible for my C++ code.

    If I make is as an object - what would be the most optimal base object ?

    I am planning to utilize both QtDesigner, but mostly adding "stuff" -actions - using C++ code.

    Pl45m4P 1 Reply Last reply
    0
    • A Anonymous_Banned275

      I am looking for making MdiArea - "Window" menu more flexible for my C++ code.

      If I make is as an object - what would be the most optimal base object ?

      I am planning to utilize both QtDesigner, but mostly adding "stuff" -actions - using C++ code.

      Pl45m4P Offline
      Pl45m4P Offline
      Pl45m4
      wrote on last edited by
      #2

      @AnneRanch said in MdiArea - "Window" menu:

      If I make is as an object - what would be the most optimal base object ?

      It is already, otherwise you wont be able to use it.

      I dont know what you want to tell us with this topic...
      Please explain further what you are trying to do


      If debugging is the process of removing software bugs, then programming must be the process of putting them in.

      ~E. W. Dijkstra

      A 1 Reply Last reply
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      • Pl45m4P Pl45m4

        @AnneRanch said in MdiArea - "Window" menu:

        If I make is as an object - what would be the most optimal base object ?

        It is already, otherwise you wont be able to use it.

        I dont know what you want to tell us with this topic...
        Please explain further what you are trying to do

        A Offline
        A Offline
        Anonymous_Banned275
        wrote on last edited by
        #3

        @Pl45m4 Hope this clears. Currently I have two objects with mdiArea "cascaded" - one main and one sub.
        They both have similar "window controls" menu.
        The code is within each.

        For future similar objects I like to have "common window control" object - sort of library.

        Main reason - the window controller menu has many " connect " code lines and i prefer to have it all under ONE roof.

        Pl45m4P 1 Reply Last reply
        0
        • A Anonymous_Banned275

          @Pl45m4 Hope this clears. Currently I have two objects with mdiArea "cascaded" - one main and one sub.
          They both have similar "window controls" menu.
          The code is within each.

          For future similar objects I like to have "common window control" object - sort of library.

          Main reason - the window controller menu has many " connect " code lines and i prefer to have it all under ONE roof.

          Pl45m4P Offline
          Pl45m4P Offline
          Pl45m4
          wrote on last edited by
          #4

          @AnneRanch said in MdiArea - "Window" menu:

          For future similar objects I like to have "common window control" object - sort of library.

          Create a subclass of your own MDI Area with all the things you want to add. Then you can create multiple instances/objects and put it wherever you want.


          If debugging is the process of removing software bugs, then programming must be the process of putting them in.

          ~E. W. Dijkstra

          1 Reply Last reply
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