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Compile to arm

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  • K Offline
    K Offline
    Kattia
    wrote on last edited by
    #1

    I'm new in the topic of arm, amd, x64, x86, i don't know what is the 'default' architecture(?) when you build a Qt project on Visual Studio to Windows, I can see on my c++ project near Release it says 'x64'.

    I have been reading a lot of "Windows on arm" and I'm wondering, if I have a project that is build only using Qt, i mean no external lib dependencies, how 'easy' or 'complicated' would be to one day compile it to arm?

    It would involve rewriting its source? or all i would need is just modify how its compiled?

    C 1 Reply Last reply
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    • K Kattia

      I'm new in the topic of arm, amd, x64, x86, i don't know what is the 'default' architecture(?) when you build a Qt project on Visual Studio to Windows, I can see on my c++ project near Release it says 'x64'.

      I have been reading a lot of "Windows on arm" and I'm wondering, if I have a project that is build only using Qt, i mean no external lib dependencies, how 'easy' or 'complicated' would be to one day compile it to arm?

      It would involve rewriting its source? or all i would need is just modify how its compiled?

      C Offline
      C Offline
      ChrisW67
      wrote on last edited by
      #2

      @Kattia Assuming you have a Qt library built for the ARM architecture then your program should require little, if any, change. The areas it would have to change will be anything you have done that assumes an x86 64- or 32-bit architecture or features not available on Windows for ARM (whatever they may be).

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