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Dinamic texture

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  • D Offline
    D Offline
    drawmer
    wrote on last edited by
    #1

    Hi all,

    I'm struggling to implement a 3D plane (Qt3DExtras::QPlaneMesh) using QT3D with c++, where I want to put an image. Like if this was a video. But it's a secuence of QImages (Obteined from a cv::Mat). Can someone give a simple example on how I could achive this? I was able to put a texture from a disk image. Put I don't want that. I want to use de converted QImage.

    Can someone help pls?

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    • B Offline
      B Offline
      Boucher65
      wrote on last edited by Boucher65
      #2

      You can achieve this by creating a Qt3D texture from a converted QImage and applying it to the QPlaneMesh in your 3D scene.

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