Trouble Installing macOS Kit on Windows for Cross-Platform Development
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I'm facing an issue with my Qt development setup, and I hope someone can guide me in the right direction.
I've successfully installed Qt on my Windows 10 machine and developed a QML application, which I've been able to build and deploy successfully on Windows. Now, I want to extend my development to target macOS, but I'm encountering difficulties installing the necessary macOS development kit on my Windows system.
Could someone please provide step-by-step instructions or advice on how to set up and configure Qt on Windows to build applications for macOS? I understand that macOS development often requires a macOS system, but I've heard it's possible to cross-compile macOS applications from Windows using Qt.
Any insights, recommendations, or links to relevant resources would be greatly appreciated. Thank you in advance for your help!
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Good luck with this Task.
For Linux you can have have a look at:
The last link will use vanilla LLVM/Clang for building, but you'll need the parts from Xcode.
With a bit of luck it might just work on Windows.
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Good luck with this Task.
For Linux you can have have a look at:
The last link will use vanilla LLVM/Clang for building, but you'll need the parts from Xcode.
With a bit of luck it might just work on Windows.
@cristian-adam
Thanks for your reply.
But I am using windows10. -
You could use a macOS virtual machine on Windows. There's even a simple installer script for VirtualBox: https://github.com/myspaghetti/macos-virtualbox . Only problem is having a macOS license without owning any Mac. This is a working technical solution with a legal problem.
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You could use a macOS virtual machine on Windows. There's even a simple installer script for VirtualBox: https://github.com/myspaghetti/macos-virtualbox . Only problem is having a macOS license without owning any Mac. This is a working technical solution with a legal problem.
Please note that https://github.com/myspaghetti/macos-virtualbox only supports macOS 10.x and Qt 6.5 for example requires at least macOS 11.0