GDB Not Working with configuration set to "Debug"
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Hi, I'm running Windows 7, 64 bit, with MinGW (4.4 - the default that comes with the QtSDK), and have all of my components updated to their latest version.
Unfortunately, the pythongdb .exe won't recognize my breakpoints. The debugger will simply stall for a minute or so after the program has run. I'm not getting any segmentation faults, or anything, but I need to desperately debug my application.
What could be the issue here? Is there anything I can post?
Compiler Output
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18:23:59: Running build steps for project eng-optimo...
18:23:59: Configuration unchanged, skipping qmake step.
18:23:59: Starting: "C:\QtSDK\mingw\bin\mingw32-make.exe"
C:/QtSDK/mingw/bin/mingw32-make.exe -f Makefile.Debug
mingw32-make.exe[1]: Entering directoryC:/Users/Holland/Documents/code/git/virtual-engine/eng-optimo/MinGW_Debug' mingw32-make.exe[1]: Nothing to be done for
first'.
mingw32-make.exe[1]: Leaving directory `C:/Users/Holland/Documents/code/git/virtual-engine/eng-optimo/MinGW_Debug'
18:23:59: The process "C:\QtSDK\mingw\bin\mingw32-make.exe" exited normally.
@.pro File
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CONFIG += qt console
QT += core gui#QMAKE_CXX_FLAGS += -std=c++0x
QMAKE_CXXFLAGS += -std=c++0x -g
SOURCES +=
main.cpp
ViMain.cpp
ViShape.cpp
ViCube.cpp
ViShader.cpp
ViBufferObject.cpp
ViGraphicsTesting.cpp
ViGlut.cpp
ViEngine.cppHEADERS +=
StdAfx.h
ViMain.h
ViShape.h
ViCube.h
ViShader.h
ViBufferObject.h
ViGraphicsTesting.h
ViGlut.h
ViEngine.hwin32:LIBS += -lopengl32 -lglu32 -lfreeglut -lglew32 -lSDL
unix:LIBS += -lGL -lGLU -lglut -lGLEW -L/usr/lib/libpng12.so -lSDL
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What does the debugger log (top right area of the debug mode IIRC) say?