Error: 'QGLBuffer::IndexBuffer' is not a type
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While creating a structure to hold information regarding an object, I am getting an unexpected error, something like
@C:\K_QT\Learning\Minimal_Qt_OpenGL\minimal_example-build-desktop..\Qtopengl_minimal_example\glwindow.h:28: error: 'QGLBuffer::IndexBuffer' is not a type@
The structure (in the file) looks like:
@
#ifndef GLWINDOW_H
#define GLWINDOW_H#include <QGLWidget>
#include <QTimer>
#include <QtOpenGL/qglshaderprogram.h>
#include <QtOpenGL>class GLWindow : public QGLWidget
{
Q_OBJECT
public:
GLWindow(QWidget *parent = 0);
~GLWindow();void resizeGL(int width, int height); void initializeGL(); void paintGL(); ///////////////////////////////////////////////////////////////////////////////////////////// struct Drawable { QGLBuffer vertexBuffer; QGLBuffer indexBuffer(QGLBuffer::IndexBuffer); ///////////////// PROBLEM HERE int faceCount; GLfloat transform[16]; }; ///////////////////////////////////////////////////////////////////////////////////////////// struct Drawables { Drawable Truck; Drawable Cub01; Drawable Cube; }; Drawable m_drawables; QMatrix4x4 truck; QMatrix4x4 cub01; QMatrix4x4 cube; void CreateDrawable(GLfloat* vertices,GLfloat* tex,GLfloat* normals,GLushort* face,int facecount,QMatrix4x4 &matrix);
protected:
QGLShaderProgram m_sampleProgram;
};#endif // GLWINDOW_H
@Initializing the vertexBuffer with 'QGLBuffer::VertexBuffer' leads to the same error, with both qglbuffer objects.
Am I doing something wrong? (I am kind of clueless.)
p.s. I am writing QT += opengl in my .pro file, and the project (though small) was compiling and running correctly until I decided to use buffers.