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QGLWidget::renderText => incomplete text

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  • T Offline
    T Offline
    tomas.soltys
    wrote on 24 Feb 2012, 09:16 last edited by
    #1

    Hi all,

    I am new to the Qt and so far I am enjoying it.
    Qt version: 4.7.4

    Here is what I am printing on the screen:
    @
    qglColor(QColor("#ffffff"));
    renderText(100,100,QString("Hello world!"));@

    Everything else (other than text) is being drawn correctly.

    But only first three characters "Hel" are being printed.
    Can someone point me to an area from where this problem can come from or how to solve it?

    Thanks,

    Tomas

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    • S Offline
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      shoyeb
      wrote on 24 Feb 2012, 10:01 last edited by
      #2

      did u set the font of the text using QFont...

      renderText method takes QFont as a parameter....

      There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code.

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      • T Offline
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        tomas.soltys
        wrote on 24 Feb 2012, 10:42 last edited by
        #3

        I did not. Documentation says that in case the font parameter is omitted a default one is used.
        However, I have tried to set it as well, but with no effect other than font has changed.
        Only first three characters are being drawn.

        Is there some hidden limit that could be set or something?

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          tomas.soltys
          wrote on 24 Feb 2012, 12:24 last edited by
          #4

          I have noticed one more thing.

          Even if I use QPainter to draw text, it draws only first three chars as well.

          [quote author="tomas.soltys" date="1330080141"]I did not. Documentation says that in case the font parameter is omitted a default one is used.
          However, I have tried to set it as well, but with no effect other than font has changed.
          Only first three characters are being drawn.

          Is there some hidden limit that could be set or something?[/quote]

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          • T Offline
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            tomas.soltys
            wrote on 27 Feb 2012, 07:32 last edited by
            #5

            Yet another observation.

            This happens only on my OpenSUSE installation. On Windows 7 full string is being printed.

            Tomas

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              tomas.soltys
              wrote on 29 Feb 2012, 13:50 last edited by
              #6

              I have created a small example. Here is the code which produces this behavior.

              @#include <QtGui>
              #include <QtOpenGL>

              #include "glwidget.h"

              GLWidget::GLWidget(QWidget *parent)
              : QGLWidget(QGLFormat(QGL::SampleBuffers), parent)
              {
              }

              GLWidget::~GLWidget()
              {
              }

              QSize GLWidget::minimumSizeHint() const
              {
              return QSize(50, 50);
              }

              QSize GLWidget::sizeHint() const
              {
              return QSize(400, 400);
              }

              void GLWidget::initializeGL()
              {
              qglClearColor(QColor(0,0,0,255));
              }

              void GLWidget::resizeGL(int width, int height)
              {
              glViewport (0, 0, (GLsizei)width, (GLsizei)height);

              glLoadIdentity ();
              glMatrixMode (GL_PROJECTION);
              glLoadIdentity ();
              
              GLdouble winRatio = (GLdouble)height/(GLdouble)width;
              glOrtho(-1.0, 1.0, -winRatio, winRatio, -10.0, 10.0);
              
              glMatrixMode (GL_MODELVIEW);
              

              }

              void GLWidget::paintGL()
              {
              glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
              glLoadIdentity();
              glEnable(GL_DEPTH_TEST);

              this->qglColor(QColor("#ffffff"));
              this->renderText(0.1,0.1,0.0,QString("1Hello 1"));
              this->renderText(20,20,QString("2Hello 2"));
              

              }@

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              • S Offline
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                shoyeb
                wrote on 29 Feb 2012, 16:55 last edited by
                #7

                is it working now?

                There is not now, nor has there ever been, nor will there ever be, any programming language in which it is the least bit difficult to write bad code.

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                24 Feb 2012, 09:16

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