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  4. Qt5 : QOpenGLContext::swapBuffers() called with non-exposed window, behavior is undefined
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Qt5 : QOpenGLContext::swapBuffers() called with non-exposed window, behavior is undefined

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  • nicholas_yueN Offline
    nicholas_yueN Offline
    nicholas_yue
    wrote on last edited by
    #1

    I have the following code from KDAB via the qt3d repository. When I compile and run it (Ubuntu 18.04), I get the swapBuffers() message. What do I need to do in the code to silence the message ?

    /****************************************************************************
    **
    ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: https://www.qt.io/licensing/
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see https://www.qt.io/terms-conditions. For further
    ** information use the contact form at https://www.qt.io/contact-us.
    **
    ** BSD License Usage
    ** Alternatively, you may use this file under the terms of the BSD license
    ** as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of The Qt Company Ltd nor the names of its
    **     contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/
    
    #include <QFileDialog>
    #include <QApplication>
    
    #include <Qt3DRender/QCamera>
    #include <Qt3DCore/QEntity>
    #include <Qt3DCore/QAspectEngine>
    #include <Qt3DInput/QInputAspect>
    #include <Qt3DRender/QSceneLoader>
    #include <Qt3DRender/QRenderAspect>
    #include <Qt3DExtras/QForwardRenderer>
    #include <Qt3DExtras/qt3dwindow.h>
    #include <Qt3DExtras/qfirstpersoncameracontroller.h>
    
    class SceneWalker : public QObject
    {
    public:
        SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { }
    
        void onStatusChanged();
    
    private:
        void walkEntity(Qt3DCore::QEntity *e, int depth = 0);
    
        Qt3DRender::QSceneLoader *m_loader;
    };
    
    void SceneWalker::onStatusChanged()
    {
        qDebug() << "Status changed:" << m_loader->status();
        if (m_loader->status() != Qt3DRender::QSceneLoader::Ready)
            return;
    
        // The QSceneLoader instance is a component of an entity. The loaded scene
        // tree is added under this entity.
        QVector<Qt3DCore::QEntity *> entities = m_loader->entities();
    
        // Technically there could be multiple entities referencing the scene loader
        // but sharing is discouraged, and in our case there will be one anyhow.
        if (entities.isEmpty())
            return;
        Qt3DCore::QEntity *root = entities[0];
        // Print the tree.
        walkEntity(root);
    
        // To access a given node (like a named mesh in the scene), use QObject::findChild().
        // The scene structure and names always depend on the asset.
        Qt3DCore::QEntity *e = root->findChild<Qt3DCore::QEntity *>(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj
        if (e)
            qDebug() << "Found propeller node" << e << "with components" << e->components();
    }
    
    void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth)
    {
        Qt3DCore::QNodeVector nodes = e->childNodes();
        for (int i = 0; i < nodes.count(); ++i) {
            Qt3DCore::QNode *node = nodes[i];
            Qt3DCore::QEntity *entity = qobject_cast<Qt3DCore::QEntity *>(node);
            if (entity) {
                QString indent;
                indent.fill(' ', depth * 2);
                qDebug().noquote() << indent << "Entity:" << entity << "Components:" << entity->components();
                walkEntity(entity, depth + 1);
            }
        }
    }
    
    int main(int ac, char **av)
    {
        QApplication app(ac, av);
        Qt3DExtras::Qt3DWindow view;
        view.defaultFrameGraph()->setClearColor(Qt::black);
    
        // Root entity
        Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity();
    
        // Scene Camera
        Qt3DRender::QCamera *camera = view.camera();
        camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection);
        camera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f));
        camera->setPosition(QVector3D(0.0f, 3.5f, 25.0f));
        camera->setNearPlane(0.001f);
        camera->setFarPlane(10000.0f);
    
        // For camera controls
        Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot);
        camController->setCamera(camera);
    
        // Scene loader
        Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot);
        Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity);
        SceneWalker sceneWalker(sceneLoader);
        QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged);
        sceneLoaderEntity->addComponent(sceneLoader);
    
        QStringList args = QCoreApplication::arguments();
        QUrl sourceFileName;
        if (args.count() <= 1) {
            QWidget *container = new QWidget();
            QFileDialog dialog;
            dialog.setFileMode(QFileDialog::AnyFile);
            sourceFileName = dialog.getOpenFileUrl(container, QStringLiteral("Open a scene file"));
        } else {
            sourceFileName = QUrl::fromLocalFile(args[1]);
        }
    
        if (sourceFileName.isEmpty())
            return 0;
    
        sceneLoader->setSource(sourceFileName);
    
        view.setRootEntity(sceneRoot);
        view.show();
    
        return app.exec();
    }
    
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    • Axel SpoerlA Offline
      Axel SpoerlA Offline
      Axel Spoerl
      Moderators
      wrote on last edited by
      #2

      The error is caused by painting into a non exposed window.
      In your case the painting starts before the scene is exposed, maybe because the scene file is large and/or the system is slow.

      Software Engineer
      The Qt Company, Oslo

      1 Reply Last reply
      0
      • nicholas_yueN Offline
        nicholas_yueN Offline
        nicholas_yue
        wrote on last edited by
        #3

        Possible but I have a nVidia GPU display and I am loading a simple OBJ (the Suzanne mesh from Blender)

        1 Reply Last reply
        0
        • Axel SpoerlA Offline
          Axel SpoerlA Offline
          Axel Spoerl
          Moderators
          wrote on last edited by Axel Spoerl
          #4

          Do you have minimal example to reproduce the problem? You may have found a bug.

          Software Engineer
          The Qt Company, Oslo

          nicholas_yueN 1 Reply Last reply
          0
          • Axel SpoerlA Axel Spoerl

            Do you have minimal example to reproduce the problem? You may have found a bug.

            nicholas_yueN Offline
            nicholas_yueN Offline
            nicholas_yue
            wrote on last edited by
            #5

            @Axel-Spoerl the code I attached in the first message triggered the problem so you may try with that.

            1 Reply Last reply
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